Hello!
I continued my work on the fast 2xSaL shader (should run full speed on any HW that supports shaders) and produced a level 2 version of it. It’s somewhat slower but looks much better. The major advantage it has is the simple logic behind it which doesn’t care about color equalities, only differences, so it operates with no problems in rich color environments. It lacks any extra fancier making code code because it’s rather focused on speed and efficiency. I guess folks with modest HW might find it interesting and give it a try.
I also fixed the AMD/Ati line bug in 2xSaL original shader which was a bit annoying.
I added some presets also, like 4x versions and versions with crt dotmasks.
Greetings, guest.r