Hello!
I continued my work on the fast 2xSaL shader (should run full speed on any HW that supports shaders) and produced a level 2 version of it. It’s somewhat slower but looks much better. The major advantage it has is the simple logic behind it which doesn’t care about color equalities, only differences, so it operates with no problems in rich color environments. It lacks any extra fancier making code code because it’s rather focused on speed and efficiency. I guess folks with modest HW might find it interesting and give it a try.
I also fixed the AMD/Ati line bug in 2xSaL original shader which was a bit annoying.
I added some presets also, like 4x versions and versions with crt dotmasks.
Greetings, guest.r

I might spend the rest of the year to find an improvement, i even found a silly workaround for even nicer smoothing but it’s too stupid (…clumsiness :P). The problems are if you fix level 2 within a working sample then you break level 1 or if you fix both of them then isolated pixels are eaten away and similar. The shader can get better though, they always do.
