I wont put ut at common-shaders until I think its good enough. My goal here is picture quality, so I won`t put things that degrades the image just for accuracy. So, if you want accuracy, look for it on other options already available for Retroarch.
edit: Forgot to mention, use nearest filter and integer scaling.
Hi, i’m interested in CRT shaders. Yours is quite classic but it’s really nice and soft. Will you continue to work on it ?
Sometimes i do some testings with photoshop with interessing results. I don’t know anything at programming but i presume that shaders programming is very difficult.
Is it difficult to reproduce dynamic beam width ? Thickier on bright colors and thinner on darker ones ?
The dynamic beam width is something I’ve already tried in my tests, though I couldn’t reach something good.
The problem is that the image becomes too dark when you do that. Today flat panels lack in brightness compared to a real CRT, and then it’s too hard to compensate the brightness lost when you narrow the beam, even when you try to saturate to extreme values the thin beam. This is the real chalenge. I doubt we can reach that with nowaday panels.
I have a real CRT and can see how it narrow the beam according to the pixel luminance. Even in thin beam lines, the brightness stays high and the image doesn’t get darker. It’s impressive!
Yes I agree, CRT is pure light magic for that ! And a lot of people throw them like a piece of junk even tough they’re still functional.
Maybe in the future with oled and 4k we can reproduce it better…
Looks promising… I like the way it has a big range of dynamic. Still a bit dark. Maybe you can cheat a bit with oversaturation and “halation”…
Good work anyway I’ll use it !
I’d like opinions about v4 and v4b. The v4b beam format is almost identical to the output of my Sony CRT Trinitron, except the color quality and brightness.