Well, the more you know, the more you need to learn…
I didn’t know about these kind of combinations, because I had a false common sense that using xbr in only one dimension would create a lot of artifacts. So, I would never try that thing on my own.
I’ll try your cgp later to see if it is equivalent to the other one.
float_framebuffer means the format each color channel is stored. Using it false, each color channel (argb) is stored as 8 bit information. Using floatframebuffer=true means it will use 32bit to represent each channel in float format. I think there arent any shader which uses more than 8 bit to represent a color channel, so it’s better not using it for now, or else you’ll get a speed hit. And I think only RA for PC can enable it.
EDIT: just tested the flamex cgp and it works like the other one. Simpler and faster!
I’m using this cgp and it looks very good:
shaders = "2"
shader0 = "../xbr-hybrid/2xbr-hybrid-v4.cg"
wrap_mode0 = "clamp_to_border"
float_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "2.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../crt/crt-hyllian.cg"
wrap_mode1 = "clamp_to_border"
float_framebuffer1 = "false"