It’s funny because I was going to link that same image, when I realized that you were linking to it already on your explanation.
I use that graphic since many years ago. If you study it well, 0.5,0.0 has no blocking because the point would fall as follows.
I know that rule, in the form of “b + 2c = 1” (yes, that’s the same if you didn’t notice) but I don’t think you can compare scaler results with anime, retro games or life contents for which the above rule seems to to apply to, it’s unfair, raise C and you will get ringing, no matter what (except when using ringing cancellation). Read it like this B (blur) C (sharpness) and you won’t go wrong.
Here is a comparison between my aproach and your aproach. http://screenshotcomparison.com/comparison/72695