A new little shader i did (glsl)

Yes, there is demand for continuous development and improvement for CRT-Consumer-1w-NTSC-XL.

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Here is another composite secret on these 2 screenshots.

Raw rgb, dithering is pretty clear and obvious

A gray scale representation, look how dithering is almost gone invisible, how close dithered pixels are. Not by luck, that’s the artist’s brilliance there. This is our luma representation in a composite signal. Add some bluriness to this due to luma filters, add the colors of chroma on top, that is more like drawing with a crayon or something due to low bandwidth and you got dithering blend.

In conclusion, when Luma dithered pixels difference is large it won’t be able to blend. When in S-Video the signal evades some Composite Luma filters as it is clean already so it stays sharper, not blending that easily as in composite.

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