A new little shader i did (glsl)

Difference in brightness, raw, crt-cgwg-fast and crt-consumer-arcade. Losing most dark details in crt-cgwg and similar shaders, while using this “trick” will be almost 1:1 brightness with raw.

Notice crt-cgwg loses a ton of brightness while it uses a mask that’s barely visible when crt-consumer-arcade uses a mask that is almost full strength. Because crt-cgwg uses an effect that is only subtracting while on the other hand we use “subtract-evenly add” and so on.

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Is this TVL math correct? Shouldn’t it be 1080/2=540 since we’re dealing with 1080p resolution and TVL measurements are taken with a horizontal width that’s equal to the vertical height of the display and not the entire horizontal width of the display?

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Yes, just corrected!

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