Hey hey,
I’ve seen some ReShade shaders that have bezel reflections. Would such a shader be possible for RA directly, in slang e.g. so it works on more systems than just Windows?
Could be a separate pass that takes an overlay texture as input, lets you define the area of that texture that should have the actual video/game content, and the bezel area, and the shader then blends some of the color from the video signal on top of the bezel area while rendering the whole overlay?