Bezel reflection shader

Hey hey,

I’ve seen some ReShade shaders that have bezel reflections. Would such a shader be possible for RA directly, in slang e.g. so it works on more systems than just Windows?

Could be a separate pass that takes an overlay texture as input, lets you define the area of that texture that should have the actual video/game content, and the bezel area, and the shader then blends some of the color from the video signal on top of the bezel area while rendering the whole overlay?

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Hi @torarnv, not sure if you saw this, but I’m working on a bezel reflection shader that you can see here if you’re interested: