Appending (or prepending most of the times to a lesser extent) will be always heavier than inserting the code inside the same pass; and unfortunately there is not a third option.
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To be honest, I think the shader stacks used in my last 2 Shader Preset Packs (Epic and Legendary) are some great candidates for full optimization and integration.
They could be very useful for the Retro Gaming community.
By the way @kokoko3k, I’ve made some changes to the case of some of the letters in the folder names from Shaders to shaders and Shaders_Slang to shaders_slang. Feel free to take the latest version of my CyberLab Guest Legendary 4K HDR Preset Pack for a spin to see if it now works on Linux out of the box.