I disagree. From an actual CRT simulation perspective, Phosphor persistence takes place Regardless of if the signal is interlaced or not. From my artistic perspective, these features need to be tweaked so that they can improve the emulation experience in a tasteful, non-distracting manner.
Seeing is believing. That’s all I have to say. I don’t like ugly trails all over the place either but I have both Phosphor-Persistence and AfterGlow enabled in my presets. They aren’t turned up to 11 though, more like a subtle, 0.1 or 0.2 here and there and they do make a huge difference when it comes to sprite flickering.
This is to sprite flickering what NTSC blending is to dithering based transparencies.
Good thing @kokoko3k said his feature even works at 60Hz!



