Blight Presets Shader Pack

Hello,

First of all, I don’t know how to code, I’m not a shader creator and I don’t intend to be. However, I’ve been helped a fuckton by either notorious users and strangers regarding RetroArch, so I decided to maybe help someone and share a tiny pack of shader presets that I personally use. I decided to call it the Blight Shader Presets Pack.

The Name

Inspired by “bright”, because I created the presets to output a bright picture, with no need for high backlight values from your monitor or TV.

Inspired by “light”, because I chose lightweight, yet competent, shaders to compose the presets.

“Bright” + “Light” = “Blight”, which is both a silly pun and my personal feeling of not doing a meaningful job. It’s a fitting name for a low-profile pack.

My Motivation and Goal

There are good options and numerous great presets for accuracy-based CRT-like pictures. Naturally, they’re heavy and complex, as their job is not an easy one.

But what if the user just want a quick-and-dirty small improvement over an unshaded game?

What if the user has a weak device or a modest screen, but still want to use some decent CRT shader?

Or what if the user don’t know how to adjust shaders and find their effect too intense? Or perhaps they’re just lazy and don’t bother going further?

Based on those needs, I decided to put together two underappreciated shaders which happen to be very good, while still being lightweight, and preconfiguring their values to output a bright and balanced picture that improves pixel contrast and work for both 240p and 480p content.

There is no concern for high accuracy, but for using some CRT screen behaviors to make the raw image look better.

I hope to achieve sane defaults, providing a pleasant out-of-the-box experience and lifting the burder of configuration from casual or lazy users.

Regardless, the user is encouraged to play with the shaders’ parameters and discover what suit them best.

If you’re an experienced user, you’ll probably find no use for this pack of mine.

What Have I Actually Done

I bundled nine main presets together, mainly (but not exclusively) built using either one of these three shaders: crt-easymode, crt-gdv-mini and crt-nobody. The first two were very slightly modified by me though, in a way they’re almost a carbon copy of their original versions, with just the following changes:

  • crt-easymode became crt-easymode-cutoff-linear: a distinct brightness boost cutoff was added, which enables a different quantity for brightness boost when scanline gaps reach their cutoff value and lets the user prevent overbrightness caused by the removal of the gaps. Finally, the linear filter variable was enabled in the shader code for better speed.
  • crt-gdv-mini became crt-gdv-mini-trim: just a reorganization of the mask options within the shader, removing the more exotic ones (and their respective code and parameters), porting the mask number 11 from crt-gdv-mini-ultra and reordering them all in CGWG, RGB (Lottes) and Grayscale. A similar brightness boost cutoff was also added.
  • crt-nobody is unmodified, although an older and simpler version of it was used, instead of the current one.

A few other shaders were included for auxiliary reasons: ntsc-colors, LUT and ntsc-adaptive-old.

The nine presets are:

1-sharp-color-default: a custom crt-gdv-mini, preconfigured to be clean, bright without washed-out picture or overblooming, sharp and usable in non-integer scales with lower resolution screens (720p to 1080p). It has higher-but-balanced sharpness and crisp pixels, intended as a nod to the quality of the better consumer televisions using their component connection. Defaults to a CGWG aperturelike-mask.

2-sharp-color-composite: same as preset #1, but with composite color correction enabled using LUT and its grade-composite texture.

3-sharp-color-ntsc: same as preset #1, but with ntsc color correction enabled using ntsc-colors at half-intensity.

4-smooth-color-default: a custom crt-easymode, preconfigured to be clean, bright without washed-out picture or overblooming, smooth and usable in non-integer scales with lower resolution screens (720p to 1080p). It has lower sharpness and softer pixels, intended as a nod to the quality of average consumer televisions using their composite connection. Defaults to an RGB aperturelike-mask.

5-smooth-color-composite: same as preset #4, but with composite color correction enabled using LUT and its grade-composite texture.

6-smooth-color-ntsc: same as preset #4, but with ntsc color correction enabled using ntsc-colors at half-intensity.

7-handheld: a custom crt-gdv-mini, for usage with handheld games, preconfigured to be clean, bright yet gamma-corrected, balanced between sharpness/smoothness and usable in non-integer scales with lower resolution screens (720p to 1080p). Defaults to a grayscale aperturelike-mask, as a definitely-not-accurate LCD grid simulacrum.

8-arcade-vertical: an older version of crt-nobody, aimed solely at vertical-oriented arcade games, as the two other main shaders have no vertical scanlines capabilities.

9-old-tube: a custom crt-gdv-mini coupled with ntsc-adaptive-old and ntsc-colors, preconfigured to be clean, bright without washed-out picture or overblooming, blurry and usable in non-integer scales with lower resolution screens (720p to 1080p). It is a tad more faithful to an actual screen (with the downside of being heavier), boasting just enough accuracy to better handle pixel blending (good for dithering patterns). Defaults to a CGWG aperturelike-mask.

Comparison Screenshots

Some illustrative examples of how presets compare to a no-shader picture. Be sure to open the images in a new tab or any specialized software for image comparison.

Comparison #1: sharp vs no shader
Game: Shinobi III - Return of the Ninja Master (for the Sega Genesis/Mega Drive)

Comparison #2: smooth vs no shader
Game: Teenage Mutant Ninja Turtles IV - Turtles in Time (for the Super Nintendo)

Comparison #3: handheld vs no shader
Game: V-Rally - Edition 99 (for the Game Boy Color)

Comparison #4: arcade-vertical vs no shader
Game: Out Zone (for the Arcade)

Comparison #5: crt-tv-like vs no shader
Game: Pocket Fighter (for the Sega Saturn)

Download and Installation

  1. You can download a .zip file with a folder containing the latest version with everything you need here: https://files.catbox.moe/grf8h0.zip (last updated in 2024-12-15)

  2. To install, just unpack the .zip file and put the 0 - blight folder wherever you want, as long as RetroArch has the means and permissions to access it. As a suggestion, you can place the folder inside your main shaders directory.

  3. Some shaders inside the pack are the exact same as some from the official repository. I just added a copy of them to make installation simpler and because they’re so tiny that it makes no difference.

Final Thoughts

  • You can do whatever you want with my pack, even host or upload them somewhere else or bundle with any creation of yours. I don’t care and I don’t want or need credits. Be aware, though, that 99.9% of it is made by other people, and they may feel different from how I do. Be sure to contact the authors of the shaders before anything.
  • I’d like to thank Easy Mode (creator of crt-easymode) and DariusG (creator of crt-gdv-mini and lots of other cool shaders).
  • More shout-outs to Hyllian (creator of crt-nobody and crt-hyllian, another superb light and straight-to-the-point shader) and Guest (creator of the crt-guest-advanced shader family, the most impressive single piece of work for CRT emulation I’ve seen until now, and it’s the basis for crt-gdv-mini too).
  • And my gratitude and appreciation to everyone here and around the Internet who helps others in any way they can!
  • This pack comes with no warranty, not even that you’ll like it, but it’s unlikely to do you any harm.
  • I don’t intend to maintain or improve on this work, but feel free to contact me if you have any question or want to report if something went wrong.
13 Likes

Just a quick update. I’ve been showing these presets to some people and got some feedback:

  1. The presets are too similar to each other;
  2. A not-so-sharp preset was missed;
  3. Their name is a bit too long and confusing.

I agree and tried to address that:

  • I’ve divided the presets in two main categories: a sharp and a smooth variant. The former uses the custom crt-gdv-mini, as it’s better for sharpness. The latter uses the custom crt-easymode, as it’s more suited for blurriness.
  • Their name was shortened and changed to reflect that and avoid user confusion.
  • A new preset was added, for vertical-oriented arcade games, since there was no way to make those titles look good before. It uses an older version of crt-nobody (made by user Hyllian), for simplicity and speed.
  • There’s only one handheld preset now, using the custom crt-gdv-mini, since it was the better one for the job.
  • There were also some minor tweaks to the parameters, nothing too fancy.

So far, it was liked (quite a surprise), so I’m updating it here. Regardless, the old presets can still be replicated by messing with the parameters, for no code was changed. If you want them, anyway, I have a backup, so feel free to ask and I’ll upload the older pack. Thank you for your attention!

5 Likes

Another tiny (and, probably, the last) update:

  • Added an ntsc-signal simulation preset, called 9-old-tube. It’s borderline stepping outside the boundaries of what I was proposing, for being heavier. However, I tried my best and chose shaders with the smallest footprint possible, while still being useful. They perform a little better than other (much) superior ntsc choices available, so it could be seen as a last-resort option.
  • Some small tweaking to the other presets, improving gamma balance whilst maintaining the overall quality.

If you’re interested in trying it, the link for the pack is in the first post.

As usual, full credits go to other people: Guest (for creating the ever-so-useful ntsc passes) and Hyllian (for porting them to a standalone version as ntsc-adaptive). You guys rock!

And, of course, thank you for your attention!

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Blight Redux

I have put together an alternative version of the Blight pack, which does not replace the original endeavor, so I shall post it separately here.

Differences from the previous work

  • Main six presets are gone, replaced by 1-Stark and 2-Cleaner.
  • Those are powered by an old version of crt-hyllian, not in the official repository anymore. It was slightly customized to auto-adjust its brightness to avoid excessive bloom, and the LUTs and horizontal filter options were changed. Heavier masks were also removed.
  • Both are very similar, except for the latter toning down on the mask, scanline gaps and brightness boost, to provide better color contrast and less clutter on screen, at the expense of accuracy and light bleeding.
  • Handheld and vertical variants remain the same, but were renamed to 3-Handheld and 4-Vertical, respectively.
  • The NTSC variant (renamed 5-Old_Tube) now also uses crt-hyllian.
  • Most color correction shaders were removed, because crt-hyllian can do it by itself, using an LUT solution.

Rationale of choices

  • For those in the know, crt-hyllian is an absurdly competent shader, providing a sane balance between sharpness/smoothness, and excellent colors with minimal effort. Technically, it’s superior than previously used shaders, without being any slower.
  • It is, however, still inferior to the new and official version present in the repository, for that one is properly updated and has more features. On the plus side, the old version is faster, enough to be light like the default Blight pack.
  • In the end, it provides something different: better in many cases, though not as subtle, being more prone to look a bit exaggerated in a few cases. To avoid redundancy and conflict, I’ve decided to make a separate pack to make a cohesive and less bloated offering. Just pick whatever tickles your fancy.

Comparison Screenshots

Some illustrative examples of how presets compare to a no-shader picture. Be sure to open the images in a new tab or any specialized software for image comparison.

Comparison #1: Stark vs no shader
Game: Castlevania - Dracula X (for the Super Nintendo)

Comparison #2: Cleaner vs no shader
Game: Super Smash Bros. (for the Nintendo 64)

Comparison #3: Old_Tube vs no shader
Game: Street Fighter Alpha - Warriors’ Dreams (for the Sega Saturn)

Download and Installation

  1. You can download a .zip file with a folder containing the latest version with everything you need here: https://files.catbox.moe/4rqsxn.zip (last updated in 2024-12-15)

  2. To install, just unpack the .zip file and put the 0 - blight redux folder wherever you want, as long as RetroArch has the means and permissions to access it. As a suggestion, you can place the folder inside your main shaders directory.

Thank you, thank you

  • Hyllian (creator of crt-hyllian and ntsc-adaptive)
  • DariusG (creator of crt-gdv-mini)
  • Guest (original creator of the work on which ntsc-adaptive and crt-gdv-mini were based)
  • All shader and presets creators, you are awesome!
  • You, the reader, for taking your time to visit my thread and check my tiny contribution.
5 Likes