For my shader specifically:
01- Phosphor Blooming in Scanline - Supported in Scanline Classic
02- Phosphor persistence - Supported in Scanline Classic
03- Crt-breathing - Not supported; adjusting geometry according to brightness is easy, however, the temporal breathing effect requires feedback and IMO is not worth the complexity.
04- Crushed blacks that happen side-by-side with “3- crt-breathing” when picture went bright - I’m skeptical if this is real and not just an optical illusion or something caused by ringing from filters.
05- Some CRT geometry adaptively or temporarily changes with “3- crt-breathing” too - Not supported; the trouble with this one is that it needs to work with 3 and requires looking at neighboring texels, so you have a complicated multipass 3-D shader on your hands.
06- Glow (Halation), around bright areas of the screen (especially on dark backgrounds) as the light passes through the CRT glass - I think you’re conflating multiple things here. There is the overall glow of the picture against the CRT bezel. There are also internal reflections from the glass. The internal reflections are, IMO, overstated and not that visible in real life. There are also other sources of blurriness that contribute more to the look of the picture: signal bandwidth (out of scope) and the focus of the electron beam. Electron beam focus is supported by Scanline Classic.
07- CRT Masks for Color Phosphor (shadow mask (dot phosphor delta gun), slot mask and aperture grille) - Supported by Scanline Classic (using already established subpixels masks, nothing innovative beyond that); I don’t think masks look convincing in SDR. It really benefits from HDR and 8K.
08- Overdriven electron guns (wearing electron guns smearing to the right) - Not supported
09- Switching resolution glitch (or noise), out of sync v-hold? - Not supported
10- Scanline effect - Supported
11- Convergence - Not supported, was more of an issue for projector-type screens IMO, but some error at the corners could happen.
Some additional effects:
12 - Vignette
13 - Color distortion due to proximity to magnetic fields (Gauss)
14 - Geometry and moire patterns (the two are related) - Supported by Scanline Classic