Any chance in an update to the newest version of crt-guest-advanced from 2023-11-24-r1
Would you also consider porting shaders such as Gdapt and MiSTer’s Genesis composite blending shaders to Reshade?
What’s available on MiSTer is not as advanced as what’s currently available for ReShade or RetroArch so there’s no need to port from MiSTer to ReShade or RetroArch.
Also, here’s a decent alternative to using ReShade in Windows for using RetroArch shaders with non-RetroArch stuff:
If that’s the case, I suppose Gdapt or sgenpt will do. I’m aware of ShaderGlass and WindowCast but they’re not really compatible with my system.
Is there a correct configuration to get these to work well with modern indie games using pixel art? I’ve tried many configurations but whenever the screen moves vertically in certain games such as Stardew Valley and Risk of Rain Returns the effects seem to blur out or become extremely jittery on my 4k monitor
Updated the shaders to the latest (crt-guest-advanced-2023-12-02-release1) version!
ReShade-Shaders (Random shaders. Also includes an updated NTSC-Adaptive shader.)
Changes & Fixes -
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Unified the separate sets of Resolution settings into one (so just Resolution_X and Resolution_Y now), as ReShade now allows per shader Preprocessor Definitions.
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Fixed the broken Integer Scaling and Overscan settings.
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Fixed Sharpness settings causing artifacts/glitches in CRT-Guest-HD & CRT-Guest-NTSC.
Some shots -
Would you use this for things that don’t have a RA core and work with Megabezel? What would be the main use for this? Thanks.
Awesome. I have it set up and figured out where to put the Guest shaders (it’s in the game folder>reshade-shaders after you configure Reshade for that game, for anyone else wondering). I want to use it with Hypseus, but don’t know what API to use. Also, do I point it to the hypseus.exe (as opposed to one of the .bat files)? Thanks for the help.
edit Answering some of my own questions here in case it helps someone else at some point. Looks like Hypseus needs the DX9 shader. Doesn’t seem to like the NTSC version. Yes, point the Reshade to hypseus.exe. Haven’t been able to get the scanlines looking normal yet, but still working on it. I have the 4k version of Dragon’s Lair for hypseus, but I get an “unable to compile” error in the Guest settings if I enter a resolution of 2160.
For DX9 games make sure you are using shaders from this CRT-Guest-DX9 link. I have only PPSSPP to test DX9 and everything works perfectly there.
Thanks for the reply. I double checked to make sure it was the DX9 package, and it was. I can get Dead Cells Steam version set up and looking good (with the DX11-12 package I believe), but using the DX9 package with hypseus for Dragon’s Lair HD I can’t enter the y resolution without the “unable to compile” error, and it refuses to compile the NTSC.fx, so I just removed it. With the regular CRT royale in hypseus it looks mostly normal, but with the Guest shaders it looks jaggy and low res.
Hello, could you please explain exactly how to install them? Also should I set the resolution of my display, or the game’s resolution?
Just use the ReShade installer to set it all up then put the Shaders and Textures folder in the game’s/emulator’s folder where the game’s/emulator’s exe is located.
And you need to set the res to the game’s resolution not your monitor’s.
I think I found the issue just need some more testing.
Thanks for working on that. Another quick question… is TATE mode supposed to be unavailable on the HD version?
Yes. It’s not available in the HD version.
Thank you. The NTSC version seems ok now, as far as it doesn’t throw an error and will load up… but the same problem when a 4k 2160 is entered for the resolution and it will not accept it and gives a compiling error.
edit This brings up another question though, which you answered for Jackie Fresco, above… but if I am setting this as the resolution of the game and not my monitor (2160), do I go by the resolution of the .mp4 that hypseus is running? Because I just checked and these “4k” Dragon’s Lair files are actually 1440x1080. Is that the what I should be using and, if so, would this cause the compiling error if 2160 is entered? or is that another problem?
edit To answer my own question… 1440x1080 doesn’t seem to be the one to use. It squishes everything into a 4:3 aspect on the left side of the screen… sub-edit Ok, if I restart hypseus then 1440x1080 looks good again.
edit After another restart the 1440 res is super zoomed in. I don’t think I know enough about ReShade to be testing these at this point. Sorry.
edit I should add, though, that the AtlasFont image is sometimes also overlaying my screen.
These should work (hopefully) -
Resolution settings (Resolution X and Resolution Y) should be at the top.
As for what resolution to use. I have no idea what res LaserDisc games use. If you know the game’s res you should try that maybe.
Also don’t forget to test 4K and 1440x1080 too.
Thanks. Pastebin seems to be having problems, but I will check later.