CRT-Guest-Advanced, HD and NTSC for ReShade!

That trigger setting is the vertical resolution at which interlacing will be activated. Those patterns are probably due to a scaling mismatch. On reshade, you need to configure the scaling of the shader manually. For most ps1 games, X axis should be the horizontal resolution of your screen (2560, 1920, etc) and Y axis 240. For 1080p:

PreprocessorDefinitions=Resolution_X=1920,Resolution_Y=240

Just popped an update in the main Guest thread; but to be honest its probably more suited here given that its related to Reshade.

In any case; I don’t want to just dupe the post - but here’s a link: New CRT shader from Guest + CRT Guest Advanced updates

thanks! and if you forget about

then this a reminder :slight_smile: it was ok for me so better to be added in the next update