That brings clarity to what the 4x is. Thank you. Still confused about what the use case for 480i would be. Would I choose it for content that is interlaced?
all presets can work with 480, but “smooth 480i” will blend Fields using interlace mode #5 from guest
and “TV 480i” will act kinda like how interlace work in CRT TVs
New (Christmas) update 8.14
- V7 removed from the pack (still present in “All-in-1 Jobima Presets”)
- some tweaks and balanced sharping and brightness ETC…
updated the reshade preset to V8.14
this is new start, the preset now is a full shader mixed with my port of crt-black_crush-koko and my update of CRT-Guest-NTSC.fx port of HelelSingh
aside from the need of Resolution settings there are new AspectSize_X/AspectSize_Y which help in Aspect Ratio difference between the game and the Screen Resolution (like if your game is 4:3 and you have 16:9 1080p [1920x1080] Screen Resolution then you need to use 1440 in AspectSize_X)
there are also OriginalFPS which needed for crt-black_crush-koko effect temporal smoothing
MH, yours looks pretty similar to mine that I’ve been messing with, but yours has better colors. I think I’ll swap out mine for the V8.
Mine
yours (v8 with thinscanlines =1)Sonic UltraSaturn with reshade (as dxgi.dll) with my JobimaCRT_guest_advancedV8 and 424x240 resolutions
i’m confused about the resolution preprocessor definitions. I am trying to use PCSX2, which runs the game at 512x448 internal resolution, and i have a 2560x1440 monitor. I have aspectsize_x set to 1920 (because the game is 4:3), so should i set resolution x/y to 512x448, or 640x480? Does this change if i decide to increase the internal resolution in PCSX2?
Is there anyway that I can you use your settings on reshade with seeing my retroachievements clear on PCSX2? It’s really annoying that I cannot. I wish PCSX2 had the same post processing settings as duckstation.
well it’s still readable I think
also LRPS2 core now is ok (unless you need pressure-sensitive)
both PCSX2 and duckstation dont care about CRT shaders, aside from libretro/retroarch we can only hope for ares emu to get retroachievements and support PS2, or maybe BizHawk to get librashader support
Anybody working on LRPS2?
I mean has been updated? Cuz man I rather that than PCSX2. At least Duckstation lets me use ntsc guest advanced and I can see the retroachievements clearly.
yes, also it has Parallel-GS which is not available in PCSX2 (at least now) which been updated in LRPS2 https://github.com/libretro/ps2/issues/100
I noticed this before it went closed-source, and I tried it and found it had some problems. It was based on a reshade version and hadn’t been updated in a long time. As far as I know, it was removed after the move to closed source.
Personally, I wouldn’t use anything closed-source, especially when open-source alternatives exist. Beetle PSX Core is very good, particularly since I don’t need upscaled riddled with problems and overburdening the PS1’s art style with more resolution than it designed for
There’s SwanStation, BeetlePSX-HW and BeetlePSX Cores available for PS1 and LRPS2 for PS2. What’s the problem?
Rabbitstation …
The PCSX2 doesn’t let me use the NTSC GUEST ADVANCED PRESET. I also play games like The Bouncer, MGS2, MGS3, and the GTA games for pressure sensitive controls. I’m trying to find a great medium, here.
new update V8.15:- (this time I didnt update the OP, will do when retroarch sync with the guest in updates)
https://www.mediafire.com/file/lyrpxclz40kn65n/Jobima+CRT+Retroarch+Preset+V8.15.rar/file
https://www.mediafire.com/file/fl6h3fligrbwd35/All-in-1+Jobima+Presets+V1.277.rar/file
and the reshade https://www.mediafire.com/file/10gf66nzn8gullm/Jobima+crt+guest+advanced+V8.15+presets+for+reshade.rar/file
all also in “ManualUpdates” tree of my github repo https://github.com/Jobima1st/Jobima-Presets/tree/ManualUpdates
the reshade preset (better call it mod at this point) is uptodate with last crt guest advanced update, plus the AspectSize will not crop the original image now, it will overlay the shader image on top (so now you can see the text and menu of PCSX2 for example); if you ask if I will update https://github.com/Jobima1st/CRT-Guest-ReShade then the answer is “unlikely”, at least for now
V8.16 :-
new update V8.16 :-
https://www.mediafire.com/file/cgbv48ypeacgxxb/Jobima+CRT+Retroarch+Preset+V8.16.rar/file
https://www.mediafire.com/file/cupl1wviexoz9ae/All-in-1+Jobima+Presets+V1.278.rar/file
https://github.com/Jobima1st/Jobima-Presets/tree/ManualUpdates
V8.17
edit: new update V8.17 :-
https://www.mediafire.com/file/4j5fajtizldu0h0/Jobima+CRT+Retroarch+Preset+V8.17.rar/file
https://www.mediafire.com/file/yzspd31yxjv7jnw/All-in-1_Jobima_Presets_V1.279.rar/file
https://github.com/Jobima1st/Jobima-Presets/tree/ManualUpdates
V8.18
edit: new update V8.18 :-
https://www.mediafire.com/file/fy9bxvg5scv21ed/Jobima+CRT+Retroarch+Preset+V8.18.rar/file
https://www.mediafire.com/file/zsuhye0vqfx85a0/All-in-1+Jobima+Presets+V1.281.rar/file
https://github.com/Jobima1st/Jobima-Presets/tree/ManualUpdates
edit: new update V8.19 :-
https://www.mediafire.com/file/6jxe5xr811z6iaf/Jobima+CRT+Retroarch+Preset+V8.19.rar/file
https://www.mediafire.com/file/w6unmki2t16gfwk/All-in-1+Jobima+Presets+V1.282.rar/file














