that from a real CRT https://x.com/CRTpixels/status/1408451743214616587
I noted some people use it, but anyway last time I did some tests with 240p test suite using dreamcast core
that from a real CRT https://x.com/CRTpixels/status/1408451743214616587
I noted some people use it, but anyway last time I did some tests with 240p test suite using dreamcast core
aside from mediafire I host my presets in https://github.com/Jobima1st/Jobima-Presets now too
and I did update the preset for reshade to work with last CRT-Guest-Advanced port of ReShade by DevilSingh
new small update to 7.08
should give same sharp as 7.07 but with better anti aliasing, also did some tweak in color temperature and back level
also there are small update for GBA shader (in âAll-in-1 Jobima Presetsâ), it just added gba border
Edit: 7.11 update, reTweaked some settings for NTSC and deblur
new update, 7.12
should be sharper with better back level
The pictures donât show a big difference. However, I did test the newer present on Snes and it showed a more clean separation in the text even though there is a lower ntsc resolution by a couple of decimals. I know the larger 320 games like mslug look different with the blur so this is win for me. I have only tested using those two systems so far.
UPDATE: Just realized the github has more presents.
after I did play with Sony "CRT Pixels" Preset I did another update (overwriting the 7.12)
better sharp and also smoother âSpike Stripsâ in the same timeI did mention that in the top of the second post of this Topic
The more I stare at Sonicâs eyes, the stranger it gets. Your second picture looks more more square rather than first one which looked more rectangular. Here are some other images from crt pixels for comparison.
I did use New CRT shader from Guest + CRT Guest Advanced updates (https://www.instagram.com/radretrovibes/p/DLr6SIwxMzD/) as a reference
The shape is better and the spikes to the right of the waterfall look better in the newest version. I think the horizontal blurring is worse. For example, look at the âXâ in the left hand corner.
I diffed the two and I see the differences below. I donât know a lot about the parameters below and how they affect the horizontal blur with â1).â, I believe being the prior 7.13 and â2).â, being 7.14. I would have thought the blur was the ntsc resolution but that wasnât the case. I know there is little difference between 1.00 ~ 1.07 ntsc resolution.
1).
ntsc_ring = "1.000000"
ntsc_sharp = "-0.500000"
ntsc_shape = "0.500000"
CSHARPEN = "1.500000"
CDETAILS = "0.200000"
DEBLUR = "1.500000"
DESHARP = "1.400000"
lsmooth = "0.800000"
GAMMA_INPUT = "2.200000"
gamma_out = "2.146000"
iscans = "1.000000"
S_SHARP = "0.500000"
2).
ntsc_ring = "0.900000"
ntsc_sharp = "-0.500000"
ntsc_shape = "0.500000"
CSHARPEN = "0.100000"
CDETAILS = "0.050000"
DEBLUR = "1.250000"
DESHARP = "0.200000"
lsmooth = "0.800000"
GAMMA_INPUT = "2.200000"
gamma_out = "2.146000"
iscans = "1.000000"
SIGMA_HOR = "0.600000"
S_SHARP = "0.050000"
HSHARP = "0.100000"
MAXS = "0.030000"
7.12 (I think)
7.13
7.14 (08/14/25)
Here is are some examples with 256 resolution based game. The differences are more minor here. The most obvious differences between switching shaders in Retroarch was the âAâ in the bottom-left corner.
7.13
7.14I think this is closer to how the real CRT TV act
itâs the 1st 7.12 vs 7.14 and itâs âSIGMA_HORâ and âHSHARPNESSâ is what you looking for (and of course others also has effect)
that weird! here what I get
maybe you didnt have uptodate crt guest advanced? anyway itâs not a game that made in the CRT TV era so itâs better to chose older game (better Official and not something like after market)This is what it looks like with default ra. I downloaded nightly to take this shot and didnât change anything.
I do see that there is some pillar boxing on the left and right side in your picture. That should should be from a ntsc blargg filter. Either it is from the core option or the video filter.
you should manually update âcrt guest advancedâ shaders as I said in the OP
update to 7.15
it should be sharper and still has smooth of NTSC in the same time
I updated guest to 25-08-14 and update slang shaders too. I used the most recent version you post on github. I get the following:
This is more reproducible. Added integer scale. prior: 08/15
after: 08/15 @ 09:38 PM EST
You canât see the difference with juxtaposing them together but when you can when you inspect them. I have not tried 320 based game yet.
what core do you use? I use bsnes-jg, and seems other cores will give similar output to your image
I used snes9x when taking all screenshots.
added Jobima CRT Preset TV 480i V8
it should act like real tv with 480i (you should use weave not bob with it, also sometimes TFF (Top-Field-First) and BFF (Bottom-Field-First) orders (at least in PS2 Core) are not aligned with the shader orders! pressing âPâ to pause and then another âPâ sometimes help in aligned both the core and the shader, maybe we need to make both Core and the Shader work in Fields instead of Frames to fix this problem? and it will save some bandwidth too)
I did try to record it https://odysee.com/@JobimaInOdysee:a/Jobima-CRT-Preset-TV-480i-V8:2 but keep in mind that the real quality not show up because of video compression and there are out of sync problem that make interlaced video worst sometimes
anyway it a nice to have, some games especially in PS1 and PS2 era has temporal dither that exploit Interlaced fields temporal blending in CRT TV (with phosphor persistence), and I think itâs not only the temporal dither but some FMV need to be viewed in Interlaced or there will be aliasing (like the intro of silent hill 3 in ps2)
Jobima, do I need to update the latest Guest CRT Advanced presets.
yes you need to update