I did a preset based on crt-guest-advanced-fastest
Jobima CRT Preset VFast.slangp
shaders = "10"
feedback_pass = "0"
shader0 = "shaders_slang/stock.slang"
alias0 = ""
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
shader1 = "shaders_slang/crt/shaders/crt-resswitch-glitch-koko.slang"
alias1 = "PrePass0"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "shaders_slang/crt/shaders/guest/advanced/ntsc/ntsc-pass1.slang"
alias2 = "NPass1"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
filter_linear2 = "false"
float_framebuffer2 = "true"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "4.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders_slang/crt/shaders/guest/advanced/ntsc/ntsc-pass2.slang"
alias3 = ""
wrap_mode3 = "clamp_to_border"
mipmap_input3 = "false"
filter_linear3 = "true"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "0.500000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders_slang/crt/shaders/guest/advanced/ntsc/ntsc-pass3.slang"
alias4 = ""
wrap_mode4 = "clamp_to_border"
mipmap_input4 = "false"
filter_linear4 = "true"
float_framebuffer4 = "false"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders_slang/crt/shaders/guest/fast/perf-pass.slang"
alias5 = "PerfPass"
wrap_mode5 = "clamp_to_border"
mipmap_input5 = "false"
filter_linear5 = "true"
float_framebuffer5 = "false"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders_slang/crt/shaders/guest/fast/pre-shadersf.slang"
alias6 = "PrePassDontChange"
wrap_mode6 = "clamp_to_border"
mipmap_input6 = "false"
filter_linear6 = "true"
float_framebuffer6 = "false"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders_slang/crt/shaders/guest/fast/linearizef.slang"
alias7 = "LinearizePass"
wrap_mode7 = "clamp_to_border"
mipmap_input7 = "false"
filter_linear7 = "true"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders_slang/crt/shaders/guest/fast/crt-guest-advanced-pass1f.slang"
alias8 = ""
wrap_mode8 = "clamp_to_border"
mipmap_input8 = "false"
filter_linear8 = "true"
float_framebuffer8 = "true"
srgb_framebuffer8 = "false"
scale_type_x8 = "viewport"
scale_x8 = "1.000000"
scale_type_y8 = "source"
scale_y8 = "1.000000"
shader9 = "shaders_slang/crt/shaders/guest/fast/crt-guest-advanced-pass2f.slang"
alias9 = "Pass2"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
filter_linear9 = "true"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "viewport"
scale_x9 = "1.000000"
scale_type_y9 = "viewport"
scale_y9 = "1.000000"
cust_artifacting = "0.200000"
cust_fringing = "0.100000"
ntsc_scale = "1.050000"
ntsc_sat = "1.100000"
ntsc_gamma = "0.750000"
ntsc_rainbow1 = "2.000000"
ntsc_taps = "16.000000"
ntsc_charp = "5.000000"
ntsc_charp3 = "3.000000"
ntsc_cscale = "1.500000"
ntsc_ring = "0.900000"
ntsc_sharp = "-7.000000"
ntsc_shape = "0.500000"
wp_saturation = "0.950000"
contr = "0.500000"
GAMMA_INPUT = "2.200000"
interm = "4.000000"
inters = "0.050000"
h_sharp = "3.000002"
s_sharp = "0.000000"
ring = "0.050000"
spike = "0.900000"
bloom = "0.150000"
mask_bloom = "-0.500000"
bloom_dist = "0.050000"
halation = "0.100000"
hmask1 = "-0.750000"
gamma_c = "1.250000"
clips = "0.200000"
gsl = "2.000000"
scanline2 = "6.000000"
beam_min = "1.899999"
beam_size = "0.800000"
scans = "2.300000"
scan_falloff = "0.250000"
shadowMask = "6.000000"
maskstr = "0.400000"
mcut = "1.050000"
maskboost = "1.999999"
mshift = "0.500000"
slotmask = "0.050000"
slotmask1 = "0.100000"
smask_mit = "0.500000"
vertmask = "-0.500000"
DER = "-0.300000"
DEB = "0.200000"
DES = "0.750000"
post_br = "1.030000"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4"
SamplerLUT1 = "shaders_slang/crt/shaders/guest/advanced/lut/trinitron-lut.png"
SamplerLUT1_mipmap = "false"
SamplerLUT1_wrap_mode = "clamp_to_border"
SamplerLUT2 = "shaders_slang/crt/shaders/guest/advanced/lut/inv-trinitron-lut.png"
SamplerLUT2_mipmap = "false"
SamplerLUT2_wrap_mode = "clamp_to_border"
SamplerLUT3 = "shaders_slang/crt/shaders/guest/advanced/lut/nec-lut.png"
SamplerLUT3_mipmap = "false"
SamplerLUT3_wrap_mode = "clamp_to_border"
SamplerLUT4 = "shaders_slang/crt/shaders/guest/advanced/lut/ntsc-lut.png"
SamplerLUT4_mipmap = "false"
SamplerLUT4_wrap_mode = "clamp_to_border"
it seems work nicer than other fast shaders preset I made, but it’s a bit slower than them