I recommend setting a custom resolution of 3840x480 (or 1920x480 if the other one doesnât work) and then use the interlacing shader from the âmiscâ directory running at 2x scale with integer scaling and custom aspect ratio with whatever width fills the screen.
The ultra-wide aspect lets you run (almost) any horizontal (that is, not TATE) game without any horizontal âshimmeringâ, and the interlacing shader draws black masks over half of the lines on non-interlaced content and alternates between fields on interlaced (480i) content.
If you donât care about interlaced content, you can actually drive the monitor at 240p by doubling the refresh rate and using the âblack frame insertionâ option to effectively drop it back down to 60 Hz and use no shaders at all.
Both options look almost identical, so I prefer the first one because it 1.) handles interlaced content properly and 2.) is easier to create the custom resolutions, since itâs already 31 kHz (i.e., no need to mess with the refresh rate).
Hereâs what the result looks like:
If you want things like pseudo-transparency to work, you can add the âtvout-tweaksâ shader from the crt directory (put it before the interlacing shader), and/or if you want a grungier, more nostalgic look, you can run one of the NTSC shaders first.
Monroe88 made a lot of presets that apply many of these shaders. You can also use the sgb and gba player shaders to run gameboy and GBA games at native res with borders.