[QUOTE=Kurozumi;39343]Nope, it doesnât exactly, thatâs why i didnât do it. The problem is, at that high TV Line count we are simulating (mask num triads), Full HD isnât enough to show the full thing whats going on at the BVMs. If you look at your screenshot of SOTN and look at the top left on the red heart, you can see some âgraininessâ going on in there. On 4k or 5k Resolution you should be able to see the TV lines/aperture grille going on in there. Of course, on lower resolution Screens it shouldnât make much difference, if any.
But i couldnât confirm it yet, since i do not have a 4K TV / PC screen with that high of a resolution.
As i said, the difference should be in the tiny tiny details , so 1920 vs 800/900/1000 num_desired_triads should look different on hi-res panels![/QUOTE]The problem is that the number of triads a display can handle varies depending on its resolution.
lordmonkus was having problems at 1440p, and it looks just as bad if not worse at 2160p
When creating a preset, I think itâs important to select values that will work universally.
Here are some screenshots taken at 2160p:
[ol]
[li]900 triads, triad size 3
[/li][li]1920 triads, triad size 1
[/li][li]Shader determines number of triads, triad size 3
[/li][/ol]
#1 is the current preset, which seems to break at a lot of resolutions.
#2 is what I initially suggested, since it will ensure that the shader looks the same at all resolutions.
#3 allows the shader to determine the optimal number of triads used. This looks best at high resolutions, but means that the virtual displayâs resolution is limited by your displayâs resolution.
On a 1080p screen, Iâd estimate the resolution to be somewhere around 720 TVL for a 1440x1080 image when the shader is allowed to determine the number of triads.
If you specify 1920 triads with a size of 1, itâs effectively 1440 TVL. (since youâre using 1440 pixels)
[QUOTE=hunterk;39350]Re: vertical games, theyâll look bad on RAâs MAME cores, which donât actually rotate the video (that is, scanlines will still be running horizontal instead of rotating to be vertical). FBA should rotate properly, though.[/QUOTE]If you rotate the game in MAME, and use the rotation in RetroArchâs video settings, vertical games work correctly.