It was just the stock CRT-Yah.slangp But I am on a Nightly RetroArch…and I made sure to update my Dreamcast core. Maybe there’s some option interfering with it but no other CRT shaders are doing this to the Dreamcast core.
And if your shader wants to just do the Opposite without providing an option to have 480 at 480 and 240 at 240, then that’s at least by your design. I’d hope for an option, but I can respect Creator Intent. It looks nice being stuck at 240p for the PSX bios screen at least. Hides the dithering.

The crisp look of a Sega Genesis on an HD CRT still feels difficult to replicate these days however.


(I use PNGs from mobygames) ; I have noticed with the pure- presets a diagonal line, is it because this is static content (or maybe the Image viewer (?) core), or can it be fixed with a change in parameters ?


