I downloaded your presets ,I will try all at soon Thanks for reply and anything
I love these, they look stunning.
Great, feel free to ask questions in the thread if you’re having any issues. Remember the Mega Bezel Preset Pack needs Mega Bezel Reflection Shader v1.14.0, while the very first Megatron Preset pack requires the version of CRT-Guest-Advanced-NTSC which is listed and linked to below the download link. It’s installed into the default installation folder for CRT-Guest-Advanced-NTSC.
The Megatron NX and later preset packs a different version of CRT-Guest-Advanced-NTSC, which is also liked below the download link. For these the CRT-Guest-Advanced-NTSC goes into its own standalone folder in Shaders_Slang/ so as not to interfere with the default CRT-Guest-Advanced-NTSC or vice versa.
From my W420M preset pack onwards, the CRT-Guest-Advanced-NTSC shader is included with the proper folder structure so you only need to copy everything in the zip to your Shaders folder.
My W420M SDR presets are all Shadow/Dot Mask and look best using the custom integer scaling/aspect ratio settings, I’ve listed in their filenames.
Beware of the changes made to the Scaling section of the newest nightly versions of RetroArch. I’ve found some of my Scaling settings and Overrides to be not working as they used to.
Any shader preset with IV OLED in the filename would also work well on any BGR display. Set the Mask Layout to RGB if using an RGB Subpixel Layout display.
Any 4K “HDR” preset should also work properly on a bright enough SDR display if the SDR/HDR toggle is set to SDR and the display’s brightness/backlight/contrast is maxed out.
For other display resolutions just adjust the “Display’s Resolution” parameter.
For my CRT-Royale Shader Preset Pack, you can adjust the “Mask -Triad Size Desired” parameter to suit other resolution displays. There are notes in the included readme.txt stating how to do this.
Do note that when the Blargg NTSC Video Filter Presets are applied, it appears to disable or diminish the smoothing effect of the included Super-XBR shader so you might find that some of the presets look cleaner and smoother without the custom Blargg NTSC Video Filter Presets enabled.
I think that’s about it for now. I could say more but there’s a lot already said in the first post of my thread and elsewhere in the thread as well.
Thanks man, that’s the power of ~1,500 Nits HDR Peak Brightness + Sony Megatron Color Video Monitor + CRT-Guest-Advanced-NTSC + Grade + Super-XBR!
Which game is it? Just wondering!
Oh, this is AeroBlasters, Turbo Grafx16 version.
It’s called Air Buster on Sega Genesis.
Here are some more treats from my new pack after some further tweaking of my display settings to my liking. Noticed and solved a tiny bug which affected cropping/viewport size in multiple presets as well. Will try to sort that out soon.
It’s fixed in the current update for the Arcade Slot Mask Smooth Advanced preset.
Anyway, the photos of the presets in action,
As you can see @Retro30, the simplest way to show off these HDR presets is by taking photos of the screen. The same principles employed for taking CRT photos also applies to these.
CyberLab Megatron miniLED 4K HDR Game BFI Arcade Slot Mask Smooth Advanced.slangp
I love these great look , great work
I have questions why is all best preset slang not glslp? is there preset specially android? excuse me i love learn new things so i ask many of questions
Hey, is this any reason why like some of your preset doesn’t apply or something?
Most of your preset works for me but some of them fail to apply. I also updated slang shaders, so I’m trying to figure it out.
There must be a reason so let’s try to find out. You can start by letting me know the full filenames of the presets which won’t load, which preset pack they’re from and post a log using pastebin.
If you’re using my Mega Bezel Shader Preset Pack you’ll have to downgrade to v1.14.0 after you update shaders. If you’re using my first Sony Megatron Color Video Monitor preset pack you’ll have to downgrade your CRT-Guest-Advanced to the version stated in the installation instructions after you update shaders.
I can’t say for sure but in the tech world change is constant. The Vulkan API represents a more modern and closer to the metal approach to graphics APIs allowing developers to extract more performance out of the same hardware.
Many if not most of these presets would run on Android (devices).
Especially the ones in my MBZ__5__POTATO_NO_REFLECTIONS folder in my Mega Bezel Preset Pack, my CRT-Royale Preset pack and my first Sony Megatron Color Video Monitor preset pack.
YOU are the best thanks
Hello Cyber, I’m using the Oled C1. Using your preset in 4k HDR.
Thanks, I just wanted to confirm because a user on reddit insinuated that it was a recording of a CRT.
However, they quickly rescinded and said they meant to type HDR Monitor instead.
Hi @Cyber! First of all, congratulations for the spectacular work!
As two of your packs uses a specific version of CRT-Guest-Advanced-NTSC, is there some way to use them both? Because the Guest files are the same, so I believe it’s not possible to use two different versions, right?
Thanks a lot!
Hahahahaha, estou com uma CRT Sony Wega 21. E deixei lado a lado e seu preset fica mais bonito que no 240p Original. Vou ver se consigo fazer uma nova gravação.
Wow! This is crazy! The world needs to know about this! Lol
Yes
When I did my first Sony Megatron Color Video Monitor Preset pack, I referenced the default installation folder for CRT-Guest-Advanced-NTSC. It’s basically what @GPDP1 and other users had used when the NTSC features were first decoupled from the rest of Guest’s shader.
So I just went with that.
By the time I was ready for my next preset pack, @Azurfel had published an updated version of the decoupled CRT-Guest-Advanced-NTSC section and I was able to understand enough to publish my own modification of it as well.
@Azurfel had altered the paths to install and reference the CRT-Guest-Advanced-NTSC shader in a separate, non-standard installation folder to avoid just the scenario when an Online Update overwrites the required version of the shader in the default folder.
I’m grateful that it works. Many highly integrated shader packages have internal copies of the shaders that they use, for example Mega Bezel Reflection Shader.
I thought about doing this but I don’t want to interfere with or infringe on anyone’s copyright. I eventually asked @guest.r if it was okay for me to include his shader in my preset pack so for my newer preset packs installation and maintenance is even simpler.
At some point I might update my first Megatron Preset to give it the same treatment but it will invalidate the installation instructions of one of the most popular shader preset pack installation videos around and possibly alienate new users who come to know about my Megatron Preset pack through that video.
You’re welcome.