These presets have just undergone an overhaul from more or less a clean slate for most of them. In my opinion they are better in almost every way or at least overall than my previous set but that’s just my opinion based on what I’m trying achieve. This time around the focus was on getting rid of deconvergence, improving overall brightness and other things under the hood.
What usually happens after such an extensive update is that I would play more, observe more, test more and try to incrementally improve areas that might still be a little off in certain areas.
With all of that said, you seem to prefer the look of my older presets to my newer ones. I would suggest that you keep the zip files of the ones you like. In case compatibility breaks due to some update or change somewhere else, I could probably try to assist you in getting things back up and running.
If you find things look greenish, you can increase the Hue setting. You can also adjust the Whitepoint as well. Those are simple things you can do to fine tune your colours, whitepoint and colour temperature to suit your taste and your setup.
You can play around with Scanline Type, Mask Strength and Post CRT Brightness as well.
Pressing Start on a parameter resets it to default, so you can reset all of the scanline settings as well.
The last pic you shared, if it was from my latest preset pack, I doubt very much it looks like that while the game is in play, only when the emulator is paused and the frame is frozen. This is what happens when GDV noise is enabled. So you might have to disable GDV noise if you want to take proper, more representative screenshots using my latest presets.
I mentioned my RGB Sharp PVM Edition preset to you but I haven’t heard you say anything about it. That’s the preset for users like yourself who prefer the look of my older presets.
As a rule of thumb, you cannot accurately judge CRT Shader Presets by screenshots. The “bad” looking screenshot is how any preset would look if GDV noise is enabled as it is a temporal effect.