CyberLab Death To Pixels Shader Preset Packs

Hi @Cyber . Pls, every time I try to load one I appear this error. Pls see the pic. I don’t know, it seems that the pack is wrong or old. I have RA v1.10. Any idea ?

https://i.imgur.com/aKIqVHg.png

Many thanks in advanced.

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Do you have Mega Bezel installed as well? The Cyber Shader Presets use shader files from Mega Bezel.

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Many thanks for your reply, @hgoda90 . I don’t have Mega Bezel. I will check.

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@hgoda90 & @Cyber :

I have put some CyberLab shaders in the Mega_Bezel folder: …\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel. But it still shows the same error. However, HSM Mega Bezel himself works well. Pls see the pic:

https://i.imgur.com/5udFabm.png

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The CyberLab shaders have to placed inside Mega_Bezel_Community folder at the root of the shaders folder. It should be shaders/Mega_Bezel_Community/CyberLab.

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Excuse my ignorance. Now, it worked @hgoda90 . I couldn’t have done it without you.

Thanks a lot.

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I’m glad you got through. I hope you would take the time to read through the first post of this thread as that will give you many tips and recommendations that will help you to get the most out of my preset pack.

It also contains installation and setup instructions which I recently updated in order to make it clearer that users needed to install HSM Mega Bezel Reflection Shader in order to use these presets.

It’s also in the readme.txt file in the preset pack zip file.

Did you notice that at all? Just asking for feedback purposes.

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I hadn´t realized @Cyber . I hurried and didn’t read the wording correctly.

Cheers.

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Let the people see the beauty!

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Hey Cyber I’m having trouble after creating a preset it shows up like this, How can I make it fit the screen.

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Hi, try increasing the crop % in the shader parameters. It might take a significant increase before you see a significant “jump” in the scale OR change Int. Scale Mode to 0.

Did you copy one of my presets to make this preset or did you copy the preset from Soqueroeu’s presets?

You’re supposed to make a copy of one of my presets, then just change the reference line to match the name of the Soqueroeu-TV Backgrounds preset you’re trying to use.

Haven’t tried this PSX preset yet but most likely I’ll add it sometime in the near future.

Okay, I finally got a chance to test this and I see what’s happening here. The Soqueroeu-TV Background preset that you would like to use is a Flat preset meaning it doesn’t use curvature, while all of my current Soqueroeu-TV Special Edition Presets were designed for his curved presets.

The solution is simple. Remove all of the lines at the bottom of the preset you’re using as a template that have to do with curvature.

HSM_NON_INTEGER_SCALE = "61.570278"
HSM_CURVATURE_2D_SCALE_LONG_AXIS = "10.000000"
HSM_CURVATURE_2D_SCALE_SHORT_AXIS = "5.000000"
HSM_BZL_USE_INDEPENDENT_SCALE = "1.000000"
HSM_INT_SCALE_MODE = "1.000000"
HSM_INT_SCALE_MULTIPLE_OFFSET = "-2.000000"
HSM_BZL_INDEPENDENT_SCALE = "61.470329"
HSM_BZL_USE_INDEPENDENT_CURVATURE = "1.000000"


HSM_REFLECT_CORNER_ROTATION_OFFSET_TOP = "-0.500000"
HSM_REFLECT_CORNER_ROTATION_OFFSET_BOTTOM = "-1.500000"

Delete all of those lines above.

Add these lines below:

HSM_INT_SCALE_MODE = "0.000000"
HSM_NON_INTEGER_SCALE = "66.400002"

And you should be good to go!

I’ll add the integrated Sony PSX Preset to my Preset Pack when I get a chance. I might need to do some further tweaking first because I noticed some severe moire pattern in the boot screen. That won’t be visible everywhere though. It could have something to do with the high resolution of that particular screen.

This shouldn’t really affect most games while in game though especially if run at native resolution.

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Thank you it works great, I just got the latest release.

Btw you should post a change log or include it in the download. Unless I’m blind and can’t see one.

Thanks for all the help.

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You’re most welcome!

I know what you’re saying and if you look at the readme.txt you might see something of a change log that hasn’t been updated in a while but things are different now and I barely have time to work on the changes and updates themselves so I’d rather just improve things in a stealthy manner and users can just update if they wish to use the same settings and presets I personally use.

You’re welcome! I should thank you as well because if it wasn’t for your feedback, I might have never made that PSX preset so soon and also realize that there would be issues compared to how easy the others were to basically just copy and paste.

In addition to that, I seemed to have found a very good solution to a long standing problem of moire patterns appearing when integrating my presets with smaller sized bezels, especially on games which use high resolution modes! I’m really happy about that!

If you enjoy using my preset pack be sure to spread the word so that others may benefit and feel free to come back and post some screenshots!

Greetings @hgoda90 and @soqueroeu,

I’ve found an even better method of integrating my presets while reducing moire patterns without destroying what’s left of my scanline tweaks after my initial moire pattern mitigations.

It involves temporarily using Int. Scale Mode 0 and “(HSM_INT_SCALE_BORDER_MIN_HEIGHT)” to get an idea of the best Non-Integer Scale % setting which shows the least amount of moire.

You can take a look at my tests and results if interested.

Suggestion for Automatic Int. Scale Offset to minimize moire without sacrificing well defined scanline patterns.

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Here’s some excellent Sega Genesis de-dithering being performed by my latest:

Blargg_NTSC_Genesis_Composite_CyberLab_Special_Edition.filt + CyberLab__Composite-Pure__Soqueroeu-TV_Special_Edition-Genesis__STD.slangp

Leave your GPU to do the heavy Mega Bezel work, while offloading some stuff and applying some finesse to the final output using the oft untapped power of your CPU!

There are now two custom Blargg NTSC video filters included in my preset pack!

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@Cyber your shaders are hands down the best shaders I’ve ever seen/used. The first time I tried them I got a huge smile on my face :slightly_smiling_face:

They look perfect. Your latest Genesis and SNES filters are 🤌

Thanks for everything!

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You’re most welcome @iamnotkurtcobain! I’m glad you like them. Be sure to spread the word so that others might benefit!

Thanks! I tried a little something.

Feel free to post some screenshots (with GDV Noise turned off)!

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Here’s some more eye candy!

CyberLab__Composite-Pure__Soqueroeu-TV_Special_Edition-TurboDuo__STD.slangp + Blargg_NTSC_Turbo_Duo_SNES_PSX_Composite_CyberLab_Special_Edition.filt

CyberLab__Composite-Pure__Soqueroeu-TV_Special_Edition-TurboDuo__STD.slangp (Only)

CyberLab__Composite-Pure__Soqueroeu-TV_Special_Edition-Genesis__STD.slangp + Blargg_NTSC_Genesis_Composite_CyberLab_Special_Edition.filt

I have included these video filter presets in my Shader Preset Pack.

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hello there bud. Is supposed to be a link to preset on the beginning of that post ? It links me up to a picture which is not found either.

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Is that the link you were needing, @ynnad4 ? That should have @Cyber 's latest presets

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