These don’t work with BSNES.
There are SNES console specific presets that use NTSC Shaders in my pack, they just don’t use Blargg NTSC Filter. Have you tried my latest CyberLab SNES Composite Slot Mask IV OLED Presets in my 4K_Optimized Folder as well as the Le’Sarsh 4K_Optimized versions?
I can’t remember if you’re a 4K user or not but there are other options to try and if you see them in the 4K_Optimized folders they might end up in the other folders eventually if it makes sense and when I get a chance. You can also try the 4K_Optimized ones and maybe adjust them to suit your resolution if you don’t want to wait.
There are many options available. Again please remind me if you’re using the 4K_Optimized folders at all so I can have a better picture of your plight.
It works fine for me, tested in Kirby’s Dream Land 3.
Hmmm…this might be one for @HyperspaceMadness. Does the same thing occur if you try to load the Shader Preset only with the Blargg Video Filter removed?
You can try loading the MBZ__0__SMOOTH-ADV_GDV base preset in the RetroArch/Shaders/Shaders_Slang/Bezel/Mega_Bezel/Presets/Base_CRT_Presets folder and see if the same thing occurs.
This could be a bug in the shader itself.
Did this occur before you updated to V1.6.3?
You can temporarily revert to both V1.5.0 of my Shader Preset Pack and also V1.5.0 of HSM Mega Bezel Reflection Shader and test to see if it happens in that version as well.
It is? Why do you say it’s a bit outdated? In terms of what? Just the number? The date itself?
Do you know that many times when HSM Mega Bezel Reflection Shader is updated I have to work to disable and revert changes which occur in the base preset or shader itself in order for my presets to continue looking the way they should aka their best?
Sometimes a new version might come around and introduce new bugs or performance regressions as well. All of these things have to be considered and properly tested before an update to my Shader Preset pack takes place.
As you can see I have vastly expanded the number of presets available in my shader preset pack to include tiers for lower performing devices there are pros and cons to this. The pros are a bit obvious but the main con so far is that maintenance is now becoming much more difficult and time consuming and thus it will very likely take a lot longer than it used to before for CyberLab Mega Bezel Death To Pixels Shader Preset Pack to be updated to be fully compatible with the latest HSM Mega Bezel Reflection Shader versions.
That’s one of the reasons I changed to my new Semi-semantic versioning system which matches the version of my Shader Preset Pack with the version of HSM Mega Bezel Reflection Shader that it was tested and updated to work with.
HSM Mega Bezel Reflection Shader has its own goals, roadmap and reasons for being updated. Those changes are not always necessary for CyberLab Mega Bezel Death To Pixels Shader Preset Pack even though there might be improvements to be tapped into later on.
I tend to make the most out of whatever I have so if there’s a limitation I would do me best to work around or work within it. Sometimes that limitation might be removed and that represents progress, however what do you think happens to the image that was created using the limitations and workarounds in mind?
So this is in no way a rant nor complaint about HSM Mega Bezel Reflection Shader and it being updated in the way that it is but if I am to update as frequently as I used to then that would probably mean less support for lower tier systems closer to the way things used to be but I doubt I’m going to be doing that.
I’ll just have to find ways in which to improve my workflow and efficiency since I was accustomed to a particular layout and structure before. I probably just need to get accustomed to this new layout and structure as well.
Thanks but you have to thank the Shader creators for their work on the Shader, as all I make are some presets for their Shader.
As for SNES Shader Presets that use NTSC effects, good things come to those who wait. If you’ve been following my development progress over the last couple of days, and weeks you’ll see that I’ve been working on and adding Composite and S-Video presets. I’m doing this for all systems. My advice is to try the newer presets that you see in my newest screenshots both here and in the Please Show Off What Crt Shaders Can Do thread.
Take a look at this very recent post in further response to your original question.