CyberLab Death To Pixels Shader Preset Packs

So for the sake of testing, I installed a fresh copy of retroarch on another drive. Changed all the relevant settings. Installed all the required packs inclusing same version of Mega Bezel Pack as your shaders pack (1.6.3).

First try was CyberLab__Computer-Monitor-Sharp__1080p__ADV

https://imgur.com/jySdThp

Second CyberLab__Computer-Monitor-Smooth__1080p__ADV

https://imgur.com/eK5TBwE

And finally, CyberLab__Ultimate_Virtual_Slot_Mask_CRT-1P2RTA__ADV

And green tint again :cry:

So looks like the monitor presets are working as they should.

I donā€™t get why it suddenly did that coz I just re-opened my original install of Retroarch and itā€™s back to normal :see_no_evil:

Is there anything more I could do to test why the green tint happens for this specific preset (as well as the ones I had tested earlier). Since Yogurtcito was having exactly the same issue as me, and he was using an Nvidia card (Iā€™m on AMD), I donā€™t think it might be a graphics driver issue.

P.S. Iā€™m off to bed as itā€™s past midnight here. Will test later based on your reply.

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Donā€™t worry about these things.

Donā€™t concern yourself too much with Yogurtcitoā€™s experience for now.

Please send me a screenshot or photo showing your nVIDIA Control Panelā€™s Resolution and Colour settings.

This will show the current desktop resolution and Colour format, whether it is in Full or Limited mode if any Chroma Compression is being used and also the refresh rate.

You have to ensure that no additional scaling is taking place in the graphics card driver. Do you have anything like DSR on, you can try switching between GPU and Display Scaling. Make sure it is set to Center for the purpose of testing. Make sure that in RetroArch, youā€™re using Borderless Windowed Mode instead of Exclusive FullScreen mode.

Depending on the capabilities of your attached displays the nVIDIA control panel will automatically adjust to output the highest quality colour format that it can handle. So you might want to ensure that HDMI Deep Colour is enabled on your display for example and you want to be in PC mode for your HDMI Input Label and use Game Mode as well. Try with one display at a time if youā€™re on a multi monitor setup.

You can also try using GLCore or D3D11 Video drivers in RetroArch and see if the problem also occurs there.

I will see if I can send you screenshots with my system set to YCbCr 4:2:0 just to see if I get the same results that you are currently getting.

Also, is this happening on other cores, for example ones that emulate older generation systems?

What graphics card are you using by the way?

You mean to tell me Iā€™m out here in this Miami heat bustinā€™ my ass working out and the opposite sex doesnā€™t find this to be a desirable trait lol

I wonā€™t tell you how many times I crashed RetroArch last night tryna pair this up with a preset smh

any suggestions for a second core so I could give it a spin at some point?

:pray:

At first, I was like ā€˜Oh, Cyberā€™s got some French dude (or chick) making contributions to the presetsā€™ and thenā€¦ :rofl:

Dude, Idk when the last time you tried BSNES_HD but when I decided to change to BSNES to see if maybe tht was what was causing the aspect issues it was likeā€¦the presets are vibrant there. The intention behind the work comes through.

Understatement, I have a list going bc itā€™s tough to keep track when they all bring some appealing/different to the table.

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Thereā€™s another SNES Core? Lol. BSNES is essentially a SNES in terms of accuracy of emulation.

You can try Snes9X though. It should work.

Iā€™ve actually never tried it. Iā€™m more after the 4:3 very subtly enhanced experience.

Excellent! Thatā€™s the kind of experience Iā€™m talking about.

This is because theyā€™re all built upon one another and intertwined. So when I experiment with something and it works itā€™s like all the presets after that level up and they continue branching out of that solid foundation.

But I still like the old stuff because itā€™s also good and it adds variety to the pack. Sometimes I experiment and a newer preset isnā€™t exactly going to look better than an older one in every possible way but thatā€™s the path to progress many times. As you can see, there are a lot of variables that one can tinker with so the possibillities are limitless.

By the way at this time Iā€™d like to give a shout out to some other Shader/Shader Preset Pack projects out there.

There are some other folks doing some good work as well which you can also sample.

This is said to be the most accurate CRT Shader. Itā€™s also surprisingly lightweight for what it can accomplish.

There is a version of this actually included in HSM Mega Bezel Reflection Shader so you donā€™t have to give up your reflective Bezel if you donā€™t want to.

This is from @Nesguy, someone whoā€™s so obsessed with accuracy, I donā€™t know if he even enjoys playing games anymore.

This is from an old veteran of the scene. I even used his Shader Pack in the past. He wasnā€™t seen around these parts for a while, then he just came back on the scene and released this bombshell of a Shader Preset Pack!

ā€¦And this is Sonkunā€™s pack! Roaring out of the more artistic/novelty shader preset style towards becoming more and more realistic and accurate with every release!

I made that transition myself with a huge helping of gentle persuasion by the ever present (although not as much these days) @Nesguy.

Then I recently came across this completely new (at least to RetroArch) Shader for RetroArch from @kokoko3k. Itā€™s looking decent and contains reflective bezels as well, which I believe may have been assisted by the original and venerable @HyperspaceMadness himself.

I must also mention this which is the shader of shaders on which most of the greatest Shader Preset Packs are based on by the ever giving @guest.r!

And last but certainly not leastā€¦

Which is like the lightweight baby brother of CRT-Guest-Advanced that runs on microwave ovens and toasters, nah, just kidding. It can run on mobile devices and by the looks of what it outputs, punches way above its weightclass.

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I was essentially asking to have a core to try the filters with. But cool, happy to be part of the BSNES team now.

Bro nvr again. Tht was a decision made coming from a place not knowing anythn bout anythn. HD must be better, rightā€¦ :skull:

I thought I was just about to surface for air, but nah str8 back into the rabbit hole.

Jokes aside, after about the 2 years tht itā€™ll take me to fully experiment with all your work not counting w/e the future holds, Iā€™m gna have to give all this a try lol

And just bc sometimes life is stranger than fiction, this is actually the work that brought me here in the first place. Somebody posted this in a discord server and head first into the darkness.

Crz how this happens sometimes. You get sucked into a passion project and the pursuit for perfection doesnā€™t leave room for much else.

Am I naive to think I can just download these and inject them into their corresponding folder in RetroArch overwriting anythn already there?

Again bro, you donā€™t leave me much choice but to thank you for this wealth of information. Thank you.

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I wasnā€™t being sarcastic when I said you cab try Snes9X nor was I exaggerating when I said BSNES is essentially a SNES in terms of Accuracy. Snes9X is pretty accurate as well nowadays and it can run Blargg Presets fine, including my custom ones.

Slightly, different shaders and preset packs might have their own unique installation instructions which shoukd be included in their respective threads. Some of them require no additional installation steps as theyā€™re already included in RetroArch or available through the Online Updater, but you would still have to do some reading in order to use them properly though.

I didnā€™t forget but didnā€™t want to go overboard but you can also check out @TheNamecā€™s amazing Commodore Pack as well as mentioned before @soqueroeuā€™s Mega Bezel TV Bezels.

You already know about @Duimon Mega Bezel Overlays so I donā€™t have to mention that but then thereā€™s @Orionsangelā€™s awesome Realistic Arcade Bezel Project and quite a few other vertical bezel projects and @hgoda90ā€™s Mega Bezel Graphic Varieties project which started off mainly as project further customizing other existing projects before starting to include some original stuff of his own.

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Sweet. I saw a couple @Orionsangel 's youtube videos before coming on here.

The bezels are cool but imo the shaders are the bread and butter. The cleaner the bezel, the more it keeps your focus on whtā€™s on the screen. Thtā€™s just my view though.

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Haha I had fun reading that post, that post should be pinned somewhere for all newcomers coming into this shader world, you pretty much covered all the heavy hitters including the lightweight glsl shader, I love tweaking that little baby every now and then. Thanks for the shout out man.

Iā€™m glad to see that my pack brought you into this world and Iā€™m glad you like my work. Just like Cyber pointed out you got so many choices and different types of flavors of shaders to play around with here. Be sure to check out my latest shader pack as well (12/22/2022) with my new composite 3-phase ntsc presets to get all your nes, snes games looking sexier than ever.

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Can I just throw tht update into the sonkun folder and overwrite?

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That should work. Try it out and see how it goes. If not just delete the old sonkun folder and put the latest one in.

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You have fans over @ the Series S|X RetroArch discord. Your shaders were making the rounds over there a few days ago.

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I love that right there. Ever since Retro Crisis made those videos about my shaders I noticed a surge in the downloads of my presets, it almost reached 1k before I put up the latest pack. I wonder if they all know about the latest update pack.

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Speaking as someone very new in the spaceā€¦ itā€™s tough to keep up with the updates bc itā€™s on that specific person to keep checking up on the forum.

Not saying thereā€™s anything you can do differently, just honest feedback from someone very new to the space.

Mad grateful to @Cyber, heā€™s taking a good amount of his time to show me the ropes :pray:

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True indeed. I should head on over there myself and drop my latest bomb on them lol. Do you have a direct link to that discord?

Yeah Cyber is very informative so youā€™re definitely talking to the right person there when it comes to shaders etc.

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ā€¢ Discord | #general | Xbox Emulation Hub

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Hmm Iā€™m clicking the link but it doesnā€™t take me there

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try tht

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Thank you, Iā€™m in. Now I just need to find the sub section that youā€™re talking about.

Nvm got it, itā€™s in general

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Hey Cyber. What I meant by this was that he was using Nvidia, and Iā€™m using an AMD card.

Screenshot of my AMD settings below:

As you can see with the above settings, I donā€™t have any form of scaling enabled. I did have Exclusive Fullscreen mode enabled. Disabled it just now to test, but no luck. Same green tint on CyberLab__Ultimate_Virtual_Slot_Mask_CRT-1P2RTA__ADV

Is there anything similar for AMD cards? The Deep Colour I mean. Iā€™m connected via a DisplayPort cable btw. Not sure if that makes a difference.

So I just tried it with the Blastem Genesis Core and the CyberLab__Ultimate_Virtual_Slot_Mask_CRT-1P2RTA__ADV gave me proper colour with no Green Tint. So this seems to be Flycast Specific.

AMD 6600XT

Need your guidance with regard to your presets. Are the 1080p/1440p/4k filters based on my screen type, or based on the internal resolution I use with the core?

For example, if I change the international resolution of the Flycast core to 4k, on my 1080p monitor, do I use the 4k preset or the 1080p one?

Thanks again for all your help and taking the time to assist with this!

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Hi there CyberLab. I have some more questions about your shaders.

Would you be interested in making some SNES presets that use the Blargg NTSC shaders? I like to play my games with NTSC filters/shaders enabled and the current SNES shaders arenā€™t really my taste. The normal CyberLab__SNES__ADV.slangp preset is a bit to dark and has too much colour correction for me. For the BSNES shaders you need to enable ā€œBlur Emulationā€. However I think this option only works when the game uses the 512x448 mode, so right now I think this option has no effect.

Another thing I would like to add is that the CyberLab_Turbo_Duo_for_CyberLab_Blargg_Composite_or_S-Video_Filter.slangp preset combined with any of the Blargg filters doesnā€™t work for me. This is only the case for the MBZ__0 folders and the other folders work fine. When I use the Beetle PCE core, load the Blargg shader and then try to load the preset, RA freezes, and the image starts shaking. I think this was already a problem for me before the name change of the folders. Do you have any idea what this could be?

I was also wondering if I could use the latest version of Mega Bezel, since 1.6.3 is a bit outdated.

Great work on the shader!

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