Yes, that is correct. I’m trying to determine if the Mask Layout you’re using is correct for your display. Unfortunately that pic is a bit blurry compared to the previous ones so it’s still unclear. If you’re seeing evenly spaced red, green and blue phosphors (in that order) then that is the Mask Layout you should be using.
If you’re not getting that, then you can try the Mask Layout 1 and see if you’re getting evenly spaced red, blue and green phosphors (in that order).
When I looked at your previous photos with mask layout 1, the phosphors didn’t look evenly spaced in the second pic (at least in the center of the pic) but they look fairly evenly spaced in the first one so I guess you might be using the correct layout.
I took look at the PSX presets and based on my observations the 2 non-Drez presets seem normal. The 2 Drez presets didn’t look as I had expected them to look but I think I understand why they looked the way they looked.
They seemed very smoothed. Instead of trying 125 to add visible scanlines, you can probably try 50 for the opposite direction multiplier. However, I would avoid the Drez presets if the regular ones are working fine and not crashing with your internal resolution settings.
Also note that there are several other presets you can try. You don’t have to limit yourself to just the PSX presets.
Back to the Drez presets. They seemed to upscale the game to 640 x 480 and gave a soft, smoothed look. Since the Drezed resolution is 640 x 480 the scanlines are not that visible, especially at 1080p.
I wasn’t expecting the Drez preset to alter the image so significantly but I guess it does at least with the 480p version.
The 240p Drez would show the scanlines but it might also prevent hi res screens to look as they should.
I tried some of the stock, base Drez presets that come with the Mega Bezel Reflection Shader and besides the excessive curvature, I observed that same soft, smoothed image. However, I was able to disable the GSharp and that smoothness went away.
So you can try the various Drez base presets in the Shaders_Slang/Bezel/Mega_Bezel/Presets/Base_Drez_Presets Folder and see if you’re having the same issues. If yes, then it’s not a CyberLab Mega Bezel Death To Pixels Shader Preset Pack issue and could be something on your end with your TV setup or something with the HSM Mega Bezel Reflection Shader that might need some further explanation from HyperSpaceMadness in his feedback thread.
I used a newer version of HSM Mega Bezel Reflection Shader for my testing than 1.7.0 by the way. I really don’t want to go back to 1.7.0 in my personal system.