CyberLab Death To Pixels Shader Preset Packs

Thanks, being the avid follower of and with level of enthusiasm I have for these things I’m well aware of all of this. I chose to use Higan and then BSNES because of their reported near perfect accuracy. I used SNES9X prior to using RetroArch because of the NTSC effects and scanlines but after switching over to RetroArch, I was able to have access to Higan plus Shaders so there was no need for me to look back.

My slight perfectionist (or is it OCD) nature might preclude me from going back unless there’s some compelling reason.

If this was a PSA and not directed at me, I’m not sure it might fully reach its target audience by being buried under all of these posts about presets and shaders here.

Oh you mean my CRT-Royale Presets, not my Mega Bezel Presets. How would I know if you didn’t say which one? Lol

A quick search of the forums came back with this:

You can probably skip the third step.

When you get the log, copy and paste it’s contents in pastebin then share the link here.

If possible you can probably just share the parts where you’re seeing the errors. If I need to see more, I can just ask.

This is the content of the log file.

The link to the new preset is in this forum and i specifically mentioned the one that comes with blargg preset included, the previous ones were separated.

Thanks

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Thanks

From the log we can see that RetroArch cannot find the grade.slang file in the folder it is expecting it to be.

You can navigate to that folder in the log and check to see if the file is there.

I suggest you redownload everything, including the latest RetroArch, (currently 1.15.0). Set your Graphics Driver to Vulkan, then use the Online Updater to Update your Slang Shaders then check to see if the file is indeed in that folder again and everything is working.

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have everything up to date, all other shaders from this site work and load up. i have the latest files and the latest updates, that file also is included.

I only have issue with this preset, could it be cause of the file locations of these new files?

I ll let u know

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maybe u missed to call it slangp with the p in the end?

like in misc it is grade.slangp but in the misc\shaders folder it is grade.slang, so i think maybe your preset redirected to the wrong one?

You can probably cut and paste your following two responses and append them to those post to keep things tidy.

What I think is happening here is that my presets are pointing to the old tried and true Grade - which I have in my misc folder, but the Online Updater is only pulling the latest, new kid on the block grade which resides in the misc/Shader folder.

I can’t see that as the best way to do things as I’m a sort of backward compatibility gradual transitioning kinda guy.

When the rug gets pulled from under projects like that things are sure to get broken, sometimes good things.

My RetroArch installation is of the more mature variety so that’s probably why I have the old grade in the misc folder.

So…I think at this point, reluctantly, I’m going ti have to switch over to the new grade - which means I’m going to have to learn it because from the reports I’m getting it looks and works very differently, unless there’s some way for me to distribute all dependent shaders in my preset pack in order to keep things consistent.

Trust me, this is not something I’m looking forward to at this very moment as I’ve just done a major overhaul of my new preset pack just to integrate the old grade and get everything looking the way I would like but it is what it is I guess.

I think that’s one thing that Microsoft gets right, gradual transitions and caring about backward compatibility.

So if you can get your hands on the old grade from an older installation then you should be golden. Other than that, you can hold on until I update things to work with the new grade or use the first release available on GitHub which doesn’t use Grade.

It’s weird as the version that came out with the video from retro crisis actually worked, and so do all the others you had made previously, even the ones with no blargg filters included. Only the latest one seems the culprit on my system.

Will wait patiently an update, no worries.

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That’s why.

This preset pack is for Mega Bezel Reflection Shader which includes all shaders separately from your RetroArch installation so all required shaders are self contained.

It should be well worth it and you shouldn’t have to wait too long. First impressions are that this new Grade is a real game changer!

Genesis is looking like never before!

I tested it here too, and really the problem is finding the grade.slang. Actually this whole pack doesn’t seem to work on linux! But the references, from what I understand are all correct!

Are you referring to my CyberLab CRT-Royale Death To Pixels Shader Preset Pack this time? If so, please post a log so I can see what’s going on.

Log here

grade.slangp exist:

Video:

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Wow! Talk about attention to detail! How refreshing.

Right but grade.slang does not exist in that same folder and that’s what the preset is looking for and can’t find.

So it’s not a Linux thing.

I’m almost through with my first release using the new Grade so stay tuned. That should resolve this.

The problem is not finding it, it’s just a write in your shader, the end points to grade.slang and ALL shaders have a .slangp extension… If you just add the “p” at the end of each reference file, everything I believe it is resolved!

It’s not the same thing.

Slangp means the file is a shader preset and slang means it’s a shader. I didn’t write or type any paths in this set of presets. That’s all generated by RetroArch.

The issue is as I have stated which is that the old Grade is no longer supported. It was replaced by the new Grade (very recently) and this new Grade is in a different Folder.

It’s not so simple as changing the path to the new Grade either as its an entirely different beast so I basically had to readjust my masterpieces to suit the nuances of this new colour grading shader.

I’m basically finished and have something that looks good enough for an initial release. Just to package everything and release it.

You’ll probably also enjoy the updates to my Blargg Filter Presets.

So you definitely have something to look forward to today.

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@willianholtz & @BiRaitBec, New CyberLab CRT-Royale Death To Pixels Shader Preset Pack update is out now.

You can try it and let me know how it goes.

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Okay, now most of the shaders worked, but there are still some that are not working. But that’s fine with me, what I really wanted to use works lol! Therefore, I’m going to leave here a complete log so that you can analyze the shaders that gave error, there are few (mainly the Arcade ones) but you can have an idea!

Full log:

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Excellent!

This is good news.

Thanks, this helped. It seems as if all the non-Sharp presets will be affected on your system because the RetroArch can’t seem to locate the following file:

1. [ERROR] [slang]: Failed to open shader file: "/home/willian/.config/retroarch/shaders/shaders_slang/xbr/shaders/super-xbr/super-xbr-pass0.slang".

Can you take a look and see if you see it there?

When I get a chance I’ll see whether the Online Updater is installing that file in that folder or somewhere else.

Either there isn’t a standard for these things or the standards change often enough to break things unless everything is self contained as it is in the Mega Bezel Reflection Shader.

I’m learning. This is my first standalone Shader Preset Pack that doesn’t rely on HSM Mega Bezel Reflection Shader.

On my system the file is where the preset expects it to be.

So this is a similar issue where things have changed and been moved around.

I think I know how to go about resolving it. Strangely enough, it’s not as simple as changing the paths in the Shader presets to point to the new locations of the Shaders in a batch editor.

It only seems to work if I rebuild the preset using the new paths from the shader menu within RetroArch.

Don’t know what I did wrong the first time but it worked when I tried it again.

So now I’ve learned that I can’t rely on my own shaders folder if making a preset pack to distribute and that I should either clean my Shader folder by deleting and downloading via the Online Updater or at least test it on a clean freshly downloaded shader folder.

What I see happening in the future is that at some point things might break as things get cleaned by users and also moved around in the future. Distributing the Shaders with the presets might be the best option to avoid such a scenario but it’s not the method that I’m prepared to use.

So hopefully soon, I’ll be able to update things which will include the fix for this.

Should be fixed now. Feel free to give it a try and let me know if all presets are loading for you now.

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There was a major organization in slang-shaders repository last week. It happens once each decade I think. All smooth shaders where relocated inside new ‘edge-smoothing’ folder. Some other folders were renamed.

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Hi, sorry for the late reply! But I checked and I don’t have the xbr folder in the shaders, where can I get it, since the Online Updater from retroarch I can’t get the files

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