Been playing the first Medal of Honor lately, didn’t know the composer also did the first Avengers movie. Still as fun as I remember using the PSX preset. I can see you’ve posted new ones, thank you! Always gets me excited for new updates : D
Yeah, some of these were some stuff that I was working on prior to embarking on creating my CyberLab Neo-GX presets. They definitely deserve to be in there as well and my new stuff is still a work in progress so you’ll see a few different iterations to choose from as I seldom like to destroy the path I previously walked on.
After normalizing brightness somewhat between the 3 different mask types, I set out to further tweak brightness, sharpness and play around some more with the NTSC settings a bit to see if I can get things a little closer to some of my Blargg Video Filter Presets.
You’re welcome and thanks for the decorations!
Man you are always giving reasons to check your work, awesome looking! They are suppose to mimic a shadow mask right?
Thanks a lot! Hopefully I can slow down some more now that things are a bit comprehensive.
It depends on which screenshots you’re referring to. CyberTron is my version of Aperture Grille or Sony Trinitron mask.
Introducing CyberLab Fine Neo-GX presets:
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Dot
Slot
CyberTron
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CyberTron
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CyberTron
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CyberTron
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CyberTron
Presenting CyberLab Sharp Neo-GX presets
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The Snes screenshots looks awesome. I’m trying to improve my snes settings so they look this good. I don’t know why snes is the one console I’m struggling most. Although I’ve improved, these look really sharp. Well done!!
Thanks for these kind compliments.
SNES is an interesting console in that many games look great with reduced sharpness so if you use those games for testing you might think that your tweaking is over until you put on a game like Super Mario World or Super Mario Kart and then you realize that those nice blended settings are making things blurry in games with a lot of line art.
The next thing is something I’ve mentioned to you before concerning getting things to remain in focus as viewing distance increases.
Sharpness is something that I’m currently focussing on since increasing the TVL & Dot-Pitch tends to make things soft all else being equal.
This is something that can be achieved through increasing NTSC Resolution Scale, Horizontal Filter Range, Subtractive Sharpness, and Adaptive Sharpness.
Only the last 4 screenshots are from SNES by the way. The 4 before that are from TurboGrafx-16/Turbo Duo and the 5 above those are from NES.
This fine tuning isn’t always easy as there is always a concern that something won’t look as good as before or that there’ll be more aliasing. For example, in my previous post introducing my CyberLab Sharp Neo GX presets, I was fairly satisfied with the way SNES and TurboGrafx-16/Turbo Duo looked.
Sometimes the hardest part is knowing exactly when to stop.
Which base preset are you using, with last mega bezel updates some setings are moved or dissapeared, before I could use horizontal sharpness 15.0 and al that but I can’t find those settings now. Now are new ones useful as well, but I miss the other ones.
yes I know. but I was aware of the snes, because I’m more concerned that I’m trying to make the snes sharp and is more difficult than other consoles. Maybe is may preception, but I will keep tweaking until I find it sharp
I’m using the same base preset you were using not too long ago. The one with XBR and NTSC. I think it’s called MBZ__1__Advance_XBR_GDV-NTSC.slangp or something like that.
The GDV-NTSC base presets don’t have Horizontal Sharpness but the settings they provide are adequate. They just work a little differently.
Looks awesome man! Great work, thanks a lot for your time
Thanks!
You’re welcome, I try my best.
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Introducing, CyberLab Neo-GX_Ultra presets
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