Man you are always giving reasons to check your work, awesome looking! They are suppose to mimic a shadow mask right?
Thanks a lot! Hopefully I can slow down some more now that things are a bit comprehensive.
It depends on which screenshots you’re referring to. CyberTron is my version of Aperture Grille or Sony Trinitron mask.
Introducing CyberLab Fine Neo-GX presets:
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Dot
Slot
CyberTron
Dot
Slot
CyberTron
Dot
Slot
CyberTron
Dot
Slot
CyberTron
CyberTron
CyberTron
CyberTron
Presenting CyberLab Sharp Neo-GX presets
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The Snes screenshots looks awesome. I’m trying to improve my snes settings so they look this good. I don’t know why snes is the one console I’m struggling most. Although I’ve improved, these look really sharp. Well done!!
Thanks for these kind compliments.
SNES is an interesting console in that many games look great with reduced sharpness so if you use those games for testing you might think that your tweaking is over until you put on a game like Super Mario World or Super Mario Kart and then you realize that those nice blended settings are making things blurry in games with a lot of line art.
The next thing is something I’ve mentioned to you before concerning getting things to remain in focus as viewing distance increases.
Sharpness is something that I’m currently focussing on since increasing the TVL & Dot-Pitch tends to make things soft all else being equal.
This is something that can be achieved through increasing NTSC Resolution Scale, Horizontal Filter Range, Subtractive Sharpness, and Adaptive Sharpness.
Only the last 4 screenshots are from SNES by the way. The 4 before that are from TurboGrafx-16/Turbo Duo and the 5 above those are from NES.
This fine tuning isn’t always easy as there is always a concern that something won’t look as good as before or that there’ll be more aliasing. For example, in my previous post introducing my CyberLab Sharp Neo GX presets, I was fairly satisfied with the way SNES and TurboGrafx-16/Turbo Duo looked.
Sometimes the hardest part is knowing exactly when to stop.
Which base preset are you using, with last mega bezel updates some setings are moved or dissapeared, before I could use horizontal sharpness 15.0 and al that but I can’t find those settings now. Now are new ones useful as well, but I miss the other ones.
yes I know. but I was aware of the snes, because I’m more concerned that I’m trying to make the snes sharp and is more difficult than other consoles. Maybe is may preception, but I will keep tweaking until I find it sharp
I’m using the same base preset you were using not too long ago. The one with XBR and NTSC. I think it’s called MBZ__1__Advance_XBR_GDV-NTSC.slangp or something like that.
The GDV-NTSC base presets don’t have Horizontal Sharpness but the settings they provide are adequate. They just work a little differently.
Looks awesome man! Great work, thanks a lot for your time
Thanks!
You’re welcome, I try my best.
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Introducing, CyberLab Neo-GX_Ultra presets
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Cyber can i have a request? Its about the most beautiful dot trio shadow mask ive ever seen, just saw a post on reddit and the image quality blew me away https://www.reddit.com/r/crtgaming/comments/140d6zt/the_whole_year_and_a_half_saga_of_finding_the/ https://preview.redd.it/74ttu1e6gw3b1.jpg?width=4032&format=pjpg&auto=webp&v=enabled&s=424071f08652d5fa9a249f05ad19a52422d09db3 Is there a possibility that you can mimic that shadow mask as a shader? Maybe you are really close already BTW congrats for your Neo GX Ultra presets really fine work
I could try. Shadow Masks are a bit different due to the limitations of dot pitch and the square shape of the dots in the shader.
Maybe? Have you tried my CyberLab SNES Composite Shadow Mask Sharp Neo GX or Le’Sarsh_4K_Optimized \CyberLab Computer Monitor Raw (or Sharp) presets?
Those might probably be the closest matches at least in terms of TVL. You would have to go pretty close to the screen to make out the individual dots and the Scanline Dynamics should be there as well. That particular TV seems to have some very pronounced, wide looking scanline gaps so maybe the Opposite Direction Blur could be reduced a bit and maybe the Scanline shape could be adjusted to make the gaps even wider in my preset. I did something like that a little while ago but as the gaps widen, you’re going to lose even more brightness.
Another thing you could do is disable or decrease Deconvergence.
Thanks a lot, I try my best.
Take a look at these:
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CyberLab_SNES_Composite_Shadow_Mask_Sharp_Neo-GX
CyberLab_SNES_Composite_Shadow_Mask_Fine_Neo-GX
CyberLab__Computer-Monitor-Raw__ADV
CyberLab__Computer-Monitor-Sharp__ADV
CyberLab__Computer-Monitor-Smooth__ADV
CyberLab_SNES_Composite_Shadow_Mask_Sharp_Neo-GX
CyberLab_SNES_Composite_Shadow_Mask_Fine_Neo-GX
CyberLab__Computer-Monitor-Raw__ADV
CyberLab__Computer-Monitor-Sharp__ADV
CyberLab__Computer-Monitor-Smooth__ADV
@Digitech You can download these screenshots and zoom all the way in so that you can see the phosphors and scanline gaps.