Hey, Cyber! I’ve been following, recommending and using your shaders for some time. All those platform specific shaders that you posted look amazing but they look a little dark on my screen. Is there any specific setting that you recomend changin in shader parameters to calibrate them to my screen without loosing the intended look?
Thanks @turnupthetaste!
Either turn up the brightness, backlight or gamma on your screen slightly or just raise Gamma_C a little at a time.
Feel free to report back.
I love those magazines, those times were the best in gaming console…
Definitely! That was what we had before tech news websites and TechTubers. I learned a lot from reading those.
CyberLab_Arcade_Shadow_Mask_Smooth_Neo-GX_Ultra
Tap on image then zoom in for best viewing. Desktop users, right click then Open in New Tab, then press F11 for FullScreen. Non 4K users, zoom in until it looks correct.
Nice! If you’re interested I have found this channel lately https://www.youtube.com/@FDestroy3r.
This guy is French but his CRT Hunt series and RGB play are great, show casing a variety of consumer CRT’s.
Thanks, I’m more interested in high quality videos and pics of old school gaming where the CRT is in proper focus, stabilized and isn’t over or underexposed. So as faithful to an in person representation as possible.
I’ll like to know about something, which is the difference between your blargg ntsc filter vs the core blargg filter from genesis gx? and also the same for snes and snes9x
This is based on the Blargg-NTSC Filter which was specifically made for Sega Genesis emulator output. The presets are fixed.
My CyberLab Blargg NTSC Filter Presets use the Blargg filter designed for SNES with my tweaked settings.
https://slack.net/~ant/libs/ntsc.html
Not sure exactly what you mean. Are you asking me what is the difference between BSNES and Snes9X?
turboxray PCE hires_slideshow_1.pce using CyberLab_Turbo_Duo_S-Video_Slot_Mask_IV_OLED_NTSC_II.slangp (1080p Optimized) + CFRS_Mini_TV.slangp (1080p Optimized @ 4K)
For proper viewing do not use preview. Download before playing. Requires 4K display for full fidelity.
Click on the link below to download:
turboxray PCE hires_slideshow_1.pce using CyberLab_Turbo_Duo_Composite_Slot_Mask_IV_OLED_NTSC + CFRS_Mega_TV.slangp
For proper viewing do not use preview. Download before playing. Requires 4K display for full fidelity.
Click on the link below to download:
Credits:
Title theme for Blazing Lazers (also known as Gunhed) for the TurboGrafx-16, composed by Masatomo Miyamoto (Compile).
turboxray PCE
hires_slideshow_1.pce
and the exceptionally talented artists who created these original images.
featuring HSM Mega Bezel Reflection Shader by @HyperspaceMadness, powered by CRT-Guest-Advanced-NTSC by @guest.r and many more shader contributors.
CRT Shader Overlay Graphics & Presets by CyberLab.
Powered by HSM Mega Bezel Reflection Shader.
Wow! 100,000 views!
Thanks to all of the supporters out there. Glad I could share these with the world.
Will the blargg ntsc filter for snes will work with nes as well? i’m just wondering about that
I think so but that might depend on which emulator core you’re using.
It can’t hurt to try it and see. I didn’t tweak my filter settings for NES though. I used to use the in-core Blargg NTSC filter but I found that there was too much dot crawl on the Composite setting so I settled on the S-Video setting.
What’s the latest version of this reshade shader?
Are you referring to this?