Duimon - HSM Mega Bezel Graphics and Presets - Feedback and Updates

I wouldn’t do everything for people as well, people have to do somethings for themselves. The shader changes for the different colors would be better than just using images since there would be a lot more customization. The only “magical” part of the presets is that it saves people time. The graphics also can only be done by so many people.

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I would argue that there is some “magic” in having a vision for how you would like the final presentation to look - even if it’s just an example or starting point for the end user, then taking the time and effort to create, test, debug and adjust to get everything meticulously correct. The magic is in our ideas, patience, dilligence and understanding.

Not everyone can do what we might take for granted so easily. It’s nothing for us because some of us were born the way we are so we’re just familiar with being the way we are. It’s like breathing we don’t often think much of it but what would we be without it?

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My point about magic was that I am only using the tools that @HyperspaceMadness gave us. I am not changing any code.

My fear is that people will just use the presets the way they are and never learn a thing about the parameters

While I am glad people enjoy my work, I want the shader to be the star and my work a supporting character.

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That’s a great way to word that synergy between the shader and the artwork surrounding it.

And then there is me, making this amalgamation of Genesis and Gameboy(ish) goodness!! :laughing:

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What you have done illustrates my point perfectly… A Game Boy Genesis… Why? …why not?:grin:

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There are always going to be people who don’t understand technology code enough to be able to change the code. I don’t even think they are even willing to learn but that could just be me. I definitely think there is enough out there that do and are willing to learn that all the work is worth it.

The HSM shader is the foundation of your work because, of course, without it all there would be is the graphics essentially.

Edit: I should mention that when I say code that I meant the parameters. I even think the same way about programming code, but that could be because I am surrounded in life by people who don’t understand any of it.

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Here’s another example of the fun we can have with the shader. This is using my DOSBox [Monitor] preset.

Both of these are using a Nintendo DS ROM and just parameter changes in the parameters dialog. No coding needed.

I first did this a while back just for the fun of it. I call it the IBM DS/2. :grin:

This can be done with any of my [Monitor] presets.

And the LEDs work as well.

This one took a bit more work, but is still just using the parameters dialog.

The Mega Bezel is truly an amazing shader.

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I am here for the Shaders and help find bugs. I honestly don’t like touching somebody else’s work because I want them to decide how their work is supposed to look. If something really bothers me about the person’s work I will change it but that is the only time I will. I should also mention that I would provide recommendations and some “tutorial” style changes for people who would want them, ie changing the Gameboy Color handheld colors or Vectrex monitor only.

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As far as “Supposed to look” is concerned, I think it is all really subjective, that is why we suggest playing with the parameters to get the look you want. (It is in the first post on @HyperspaceMadness’ thread.)

I even have my source in a repo in case someone wants to customize my work to make their personal collection, more personal.

Of course there is no rule that anyone has to tweak anything, and I am glad for the opportunity to give people something they can use OTB.

Make no mistake, I am extremely proud of what my community has to offer, but I would like nothing more than for other artists to join in the fun.

(I’m talking to you @mezzb :wink: How are things in your world?)

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I thought of trying to get the original Gamboy Color handheld color variations.

Berry                                 Grape
---------------                       ---------------
Hue Offset: 359                       Hue Offset: 244
Saturation: 180                       Saturation: 113
Brightness: 180                       Brightness: 113

Kiwi                                  Dandelion
---------------                       --------------
Hue Offset: 104                       Hue Offset: 51
Saturation: 200                       Saturation: 160
Brightness: 200                       Brightness: 200

Teal
---------------
Hue Offset: 188
Saturation: 192
Brightness: 60

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Hey there - things are good thanks! I’ve found myself sucked back in to my massive mame artwork project after a revelation learned from dipping my toe into retroarch stuff. I’m toiling through some 600 individual game designs. I am absolutely interested in what’s happening here and will definitely revisit!

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Good luck with your project!

I have plans to redo many of my earlier graphics, using new tricks I have learned along my journey, I know exactly how you feel.

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I created the color variant of the GBA SP I own, Pearl Blue.

[Device Image Layer]
    Hue Offset: 203
    Saturation: 48
    Brightness: 186

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How do I change the color of the og Gameboy? I got the other models all good to go with all the colors i wanted, can’t seem to figure out the gameboy. If i add the hsm_device code it only changes the color of the logo text. I tried messing around with a few other options and it resulted in a black bezel. I was going to attempt to recreate the “Play it Loud” versions of the handheld, to use with my t-eng games, and various other games where the colors line up with the game.

Gameboy

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I wasn’t aware the OG Game Boy came in different colors. Are we sure this is the OG Game Boy and not some later version?

My Game Boy graphic isn’t set up to allow changing the color. It would take some serious surgery on the source to make it so.

Is this something everyone wants?

Edit: The OG Game Boy only came in one color. It was the DMG-01 (Play It Loud! Series) that added colors.

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Play It Loud! Series was the same as the N64 Funtastic Series. I think that is where different systems starting having multiple different color options in the 90s.

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Hey man,

I wrote you a private message and you asked me to post the question again here. This was my original question:

I tried out your handheld bezels. Since most of the them use LCD style shaders, I’d like to use them with integer mode on. I also like to reduce the size of the screen, because on a large TV it looks better when the screen is smaller, so you don’t see each and every individual LCD pixel.

This works great with some presets, such as Neo Geo Pocket. However, with Game Boy Color, if I reduce the screen size to -2 (integer offset) the green game boy color bezel becomes too small. With Neo Geo Pocket if I reduce the size, I just see more of the complete handheld, which looks cool and the black background just expands. With Gameboy Color, the complete gameboy Bezel is not present. It’s cut off, which doesn’t look too good.

So my question is whether you plan on updating the gameboy color bezel, so it works more like the Neo geo Pocket one.

Best wishes!

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Eventually I will do off screen elements for the handhelds that need them It will be quite a bit of work. I don’t plan on updating them while I have other systems on my list.

The NeoGeo just happen to fit on the screen, like the WonderSwan. The only handheld that currently has off screen elements is the PSP.

Edit: Taken from my original response.

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@Duimon You dont have to surgically redo the og gameboy bezel just for the colors lol, its actually a work of art i like how it is naturally i just wanted a color change for t-eng stuff. I was just wondering if i missed something when attempting to change its color. If you WERE to do the colored versions i would very much enjoy them, maybe the gameboy pocket would be a good candidate for that one.

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I think I would be more inclined to do the surgery than to design a Game Boy Pocket.

The surgery wouldn’t be that invasive, I think the patient would survive. :wink:

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