I have a question to ask you guys.
A while back I changed my mission statement to include non-relative raster effects at 300dpi to allow me to use some effects like film grain etc.
I have been struggling this whole time with beveled text in Illustrator. It just doesn’t do it well. The bevel effect constantly “self-intersects” and looks horrendous, so I have been faking it.
For the most part it has turned out OK. (Not great. A serious thorn in my side.) In my opinion it has lessened the quality of some of the graphics.
I am thinking of including imported text layers from Photoshop in my mission statement. What I plan on doing is creating insanely too large graphics in PS at 300dpi and importing them, then shrinking them to the desired size in Illustrator. This will allow scaling to a great extent if the PS source is used, since text is vector in PS.
Here’s an example inspired by recent conversations in HSM’s thread.
Nintendo GBA! My first handheld and LCD. I did take a few liberties to increase the screen size.
When I set out looking for graphic references I found that the most commonly used existing graphic is actually pretty damn good. I used it, along with photographic references. (Number six in my mission statement. )
I spent more than a day trying everything I could think of to get the text to look good but in the end did the PS thing.
Thoughts??
edit: I am thinking that since text is vector in PS, and raster output at 300dpi is part of my mission statement, this doesn’t technically violate it.