OK. So the PCB and trace did not look good combined and Hue adjusted.
I am planning on releasing two versions. The first will just have the two layers. (Background and Device. And be the original kick starter gold.
After playing with the layers a bit (And not liking what I saw.) I went back into the source and made quite a few changes. I also created an alternate version of the combined PCB and trace that were the same gold. (The trace is a bit darker.)
From what I can see on the Interwebs the original green/gold was the only model that the trace was a different color.
So the default Alt version will look like this.
This uses all seven available image layers and can be fully color customized. Some opacity etc. will need to be used on the Top Layer (The shell.) with darker colors.
I will also be using the new second ambient lighting on this.
Of course it can be scaled.
I am using the default 2nd Ambient image, rotated, with some reduced X scale. It does not scale with the device so some tweaks need to be made to the ambient scale when you zoom in a LOT.
I also lowered the brightness and saturation of the 2nd ambient image in the last two shots.
I think this really shows off a lot of shader features. I am happy.
I will be working on this a bit more, until I am truly satisfied. I will post when it is in the repo.