Hi Duimon!
It’s been a while since my last activity here and you’re still doing wonders as always!
I was trying to catch up with the latest updates and I noticed some small preset issues here and there and wanted to report.
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Acorn Electorn: Presets with ‘Monitor’ fails to load except Potato ones.
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Acorn Archimedes: Presets with ‘Monitor’ fails to load with Advanced and Standard ones.
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GCE Vectrex: All presets fails to load (Advanced, Standard, Lite, Potato). With the latest Mega Bezel is updated to V1.5.0_2022-10-11, I am now able to load presets one by one from the path below thanks to @HyperspaceMadness for GLCore Compilation fix;
RetroArch\shaders\Mega_Bezel_Community\Duimon-Mega-Bezel\Presets\Standard\GCE_Vectrex
However, the method we used to get along with Vectrex by adding game basis presets into config folder doesn’t seem to be working anymore?
This is what log prints for the issue:
[INFO] [Shaders]: Specific shader preset found at "E:\SteamLibrary\steamapps\common\RetroArch\config\VecX\Bedlam (USA, Europe).slangp".
[WARN] [Shaders]: Could not read shader preset in #reference line: "E:\SteamLibrary\shaders_slang\bezel\Mega_Bezel\Presets\Base_CRT_Presets\MBZ__3__STD__GDV.slangp".
[INFO]
[WARN] [Shaders]: Could not read root preset: "E:\SteamLibrary\steamapps\common\RetroArch\config\VecX\Bedlam (USA, Europe).slangp".
As always, I have copied Vectrex presets to this path
RetroArch\config\VecX
Also added Vectrex specific graphics into Graphics folder in this path
RetroArch\config\VecX\Graphics
-Tried multiple solutions such as placing graphics into different paths but still no luck.
-I’m using nightly build of RetroArch 1.11.1 version.
-Tried on clean install of stable RetroArch 1.11.1 version but got the same result.
-I’m using your latest presets update from the repo which is the v0.9.6.0.