So my planning paid off. Converting my Advanced presets to Standard and Lite was easy.
It helped that I am not doing Lite DREZ presets. FYI there are GDV-MINI DREZ base presets and where available the user will be able to globally change the base preset, essentially creating a Lite DREZ set.
Global changes are one of the advantages of my new boilerplate presets. (A special thanks to @TheNamec for developing the method and a template to get me started.)
These qualities of the boilerplate will actually make creating my Potato presets a bit time consuming.
As I converted my presets I found (And Fixed.) a lot of bugs… these fixes were migrated to my legacy presets and included in my recent update.
I also made a lot of QOL of life improvements, most were restricted to local changes in Monitor presets. For example my Archimedes Monitor preset.
Old.
New.
This, and every Monitor preset that had strayed from my original intent, have been tweaked. These QOL changes will not be migrated to my legacy presets.
One of the most significant changes was to my PVM20 presets.
Old.
New.
What I thought was going to take a lengthy trip into the graphics source was actually possible using only magical shader parameters. The global changes were only needed in two params files to change every individual preset. (There are some local HSV parameters for the logos.)
The issue is that to take advantage of the new scale and bezel inner corner etc. changes in my potato presets, I will have to render a few new Potato Graphics.
This will take some time. Hopefully it won’t be as hard as converting my legacy presets to boilerplate. TBH that was some of the most time consuming meticulous work I have done yet.
Wish me luck!