Welcome to our little world!
If you save a core, game, or content directory preset, you can add the following line with a text editor.
HSM_REFLECT_GLOBAL_AMOUNT = "0.000000"
If you want to do it in the parameters dialog, Press the “HOME” button on your controller, or “F1” on your keyboard. Go to Quick Menu >> Shaders >> Shader Parameters, then use page down and the arrow keys to find this parameter.
Use the d-pad or arrow keys to change the default from 40.00 to 0.00, then save a core, game, or content directory preset.
I’m not positive you should be able to see the mountains in the title screen, but…
Near the beginning of the parameters list you will find the [CRT BRIGHTNESS & GAMMA] settings.
You can mess with them a bit, or near the end of the list (Relatively. ) you will find these.
The GBA uses the LCD-GRID base preset and should look the same as the standalone shader version. I haven’t tried changing the colors much.
I suspect @HyperspaceMadness will soon add a new base shader option.
The Mega Bezel doesn’t currently have a Game Boy base shader. I used a lot of Mega Bezel tricks to come as close as I could, but it isn’t perfect. You can try adjusting the [TUBE DIFFUSE IMAGE] Gamma.
Eventually we will have a game Boy base preset. (Maybe sooner than later. )
When that day comes I will use it in favor of the methods I am using now.
Thank you for your kind words and feedback.