Duimon - HSM Mega Bezel Graphics and Presets - Feedback and Updates

Light the LED, it’s weird without it lol

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Hmmm… :thinking:

Game Boy Color WIP. (Still needs an OCD pass. :innocent:)

Unless I do something crazy (Like the Satellaview, Family Disk System, or 64DD.) I am probably done with the Nintendo stuff.

Shoot! I said it, now I probably have to do it. :grin:

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I’d punch up the LED slightly, seems like the GB is about to die XD

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For these Gameboy graphics are the rest of the handheld in the vector file, out of the visible space?

I only ask because If I do a version to display on a vertical monitor at some point I think possibly the whole handheld would be visible…

Thanks a bunch, and these are looking great!

With the new updates coming it should be possible to link the background image to the game screen scale so the whole thing can be scaled up and down together if desired.

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The rest of the handheld is not off screen.

I could certainly do a vertical version but I have some concerns about just using the whole handheld as the image, wouldn’t the game screen be too high?

I have an idea, I’ll post when I get home from work.

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Yeah, don’t stress about it, it’s more of an idea about how I might or might not use it in the future, so it’s really unclear if I’d end up using it or not.

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Hi Duimon. NDS nice !! Can you share this background? Its a great Job!

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@soqueroeu

Sure. I don’t know why I haven’t yet. :thinking:

Let me do an OCD pass and a preset and I will have it up in the repo. I’ll post when it’s there.

Be patient, I am in the middle of a couple of things. :wink:

edit: I must have just had a brain fuzzy. Half the source is in the repo and half is not. (Wierd!)

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@soqueroeu

NDS graphic and preset are in the repo! Just the HSM shader version for now. You will have to set it up in the core first. Make sure your screen gap is “0” and your layout is “left/right” or “right/left”. If you have any problems let me know.

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NDS 4K Vertical is in the repo. I hope you all have fun with it, it’s pretty cool to play! :star_struck:

NDS RA Overlay versions are also up.

In addition, PC-9801 all versions, have been updated to the newest version of my graphic. :grin:

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Finally a nice Lynx Bezel, thanks man!!!

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You are welcome! I’m glad you like it.

My plan is to do a “nice” graphic for every core in RA. (Where it makes sense.)

I plan to dig deep, the more obscure the better.:grin:

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Nice Man!!! Thanks a lot!

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@Duimon Will you be adding the PS2 and X68000 ones to your repo anytime soon? They look too good to be kept away from us :slight_smile:

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Yeah… I am waiting on some upcoming shader features for the x68000 vintage monitor version, but I can get the PS2 and the standard x68000 up sometime today.

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Consider N3DS, please!! :hugs:

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Request heard! I will move it to the top of the list. Although I don’t believe it differs that much from the NDS, I will make sure to do something to set them apart.:grin:

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Perhaps you could consider an alternative version of SharpX68000 where the monitor is side by side with towers.

Screenshot_3x68000

Obviously without the keyboard and mouse. Would it give a lot of work ??

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My only concern would be setting it up in the shader. Modifying the artwork would only take minutes.(:grin: Gotta love vector art!)

I’ll give it a try and see how I feel about it.

I think it is worth mentioning, my source is also available in the repo.

Modifying the art took literally 30 seconds. :slightly_smiling_face:

I don’t hate it. :wink:

If everyone approves I can add it as a second alternate, when the time comes.

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