I think that might be overkill for my Atari 2600 emulation 
Seriously though, that’s a nice bit of kit. Has it got active cooling? How quiet is it?
 
      
    I think that might be overkill for my Atari 2600 emulation 
Seriously though, that’s a nice bit of kit. Has it got active cooling? How quiet is it?
Quick update, seems iOS doesn’t like the preceding / in the path. I changed it to
#reference "params/batocera_nocurve.params"
and this now works as expected 
Also, if you could point me towards where I should be looking for LCD max Y scale settings that would be appreciated. Had a quick look for viewport settings but just ended up getting lost as to where I might do that on a global scall similar to the BEZEL preset 
I did not impliment global methods for LCD presets. Things would get really wonky for systems with really low resolutions, like the arduino etc.
Same thing for PVM and monitor presets.
I’ll do some testing and if that works for Windows and Linux, I’ll eliminate the leading forward slash on all paths that use it with my next update.
Looking at it, I think it should really be…
#reference "./params/batocera_nocurve.params"
…we’ll see.
Hey @Duimon
I might be stupid, but I just cannot find this new repo with presets for ShaderGlass. Could you kindly provide a link, please =).
I just decided to pop in and check if there’s anything new and I just saw the video posted by HyperspaceMadness and saw some of the v2 stuff coming soon.
Incredible stuff, and here I was thinking you were slowing down. Can’t wait to see what you guys have coming next!
I haven’t done anything with it yet. RL takes priority.
I’ll post when it is live.
We have slowed down. 
For three years we gave this project priority over most other things. Since we both went version 1.0 things have changed, but work is still being done. 