Ive after a Nintendo 3d like the 3ds one you released.
seems like Flip Viewport Vertical defaults to 1 for ps2 bezels for some reason. Changing it to 0 resolves the flipped image. Dunno why it’s the case, i’ve tried fresh install from github page.
In the past when running hardware rendered cores, plus Mega Bezel, the output was flipped vertically, so the shader parameter to flip the viewport vertically was needed to resolve this.
Subsequently, logic was added to detect this behaviour in at least some of the “offending” cores so the shader parameter setting was no longer needed / redundant.
So this could be what’s at play here.
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My point exactly. I’ll get it in my planned update. It’s a minor inconvenience compared to the pre-wildcard days.
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