Thank you so much for doing this, much appreciated!
After digging some parameters, I’ve noticed that it doesn’t support non-integer scaling so I did use _3__SIMPLE__GUEST-DrVENOM as a HSM shader and applied some bezel size adjustments with non-integer scale and 2d curvature parameters to please my ultimate liking
Afterwards, I took “Playstation” and “Playstation_Decal” graphics from Logo folder then merged them down and tweaked decal position to match with shader bezel. Also made a hole in the middle screen area to make a room for shader bezel. In the end, I used it as overlay on top of _3__SIMPLE__GUEST-DrVENOM shader and here is the initial result;
And here I tweaked some more and used Crop Overscan
parameter to fit the game screen to bezel;