lol! Good catch! I totally missed that.
Thank you, I’ve now understood
Here’s a WIP on the Atari 800.
It’s getting there. The subtle color differences in the function keys was pretty time consuming.
One of the hardest thing about doing vintage keyboards is finding an appropriate font. Here I use two, but the main font is one that was recently released into the wild, specifically for doing vintage key caps. It is called open-gorton and can be found on GitHub. (So I got lucky. )
There are a lot of details left to add but I think it looks promising.
Here’s a final WIP.
I decided I didn’t want to put the logo somewhere it didn’t belong, so I put it on the frame instead.
I still need to do an OCD pass, but I should have it in the repo soon.
Next I have decided to do the Atari XEGS as opposed to the XE.
Since it had a detachable keyboard I may just do the console. I have yet to do any kind of mock-up. Opinions? (Should I do the keyboard?)
I did an OCD pass.
I tweaked some shading on the vent holes, added some lower edge highlights to the top cover and keyboard cutout, and added some logo plates, just to see how they felt.
Opinions on the logos are encouraged.
BTW. This system is kind of troublesome to get running, and the controls are unintuitive. The latter isn’t critical to my mission though. Best of luck to all you fans of the system.
After doing a couple of mock-ups…
…I have decided to do the keyboard. There is just too many of the important parts hidden otherwise.
And I am going to do both logo and an Alt non-logo version of the 800.
And why not make the XE which is what the XEGS is based on? It is the one that I had as a child and the one that many of us have had, it is also much more beautiful.
Because.
That is what I want to do.
And I believe that is subjective, I feel the XEGS has a lot more visual interest. I like the colorful buttons.
One final note… my project is really about consoles, not computers. When faced with a choice of one or the other, the logical choice is the console.
Something about the Atari 800 was bugging me…
From the camera perspective, the vents should have visible walls. I was ready to ignore it, then my OCD took over.
To create the vents I used the same method I used to do the leather perforations on the Virtual Boy face cushion.
They are actually just two vents, one on the left and one on the right, at opposing angles.
Using a stepped blend I get 80 individual vents that change angles as they go from left to right. Turns out that you can also do this with groups and effects, as long as the effect is a native Illustrator effect. (i.e. math and coordinate based as opposed to Photoshop pixel based.)
(On the Virtual Boy I combined this with a path/spline that I could shape as well.)
Well… using a very complex compound path clipping mask, and an additional blend, I was able to add an inside wall to the vent struts that is realistically more visible as they near sides of the body.
@TheNamec Isn’t Illustrator a joy to work with?
@Duimon, I really want to use these arcade backgrounds, but there’s something that bothers me a little bit, with the depth. Do you have any idea how to make the shader set go into the cabin instead of always being on top? Could you create something with a hole and an outer frame ready-made?
Even removing the shadow from the frame, the background shadow always forces the impression the frame and canvas are always on the wall and never inside it.
Try using just the bezel and not the frame. Or a very thin frame.
I tried my idea and, to be honest, it just looks wrong. The problem is the perforated metal sides. It makes no sense that the bezel would be behind the perforated metal.
To do something like this would really require a different cabinet glass art , that is something solid.
While I could create something like this am not going to.
Although @akuma22 has managed to make something work using this source, I never intended this to be a universal, customizable cabinet graphic.
I honestly feel, and always have, that a great deal of attention to arcade graphics is outside the scope of my current project. What happens after I finish my list is another question entirely.
As I have said many times over the last year, I have plans to do some kind of generic arcade graphic. @HyperspaceMadness and I have discussed possible presets to make customizing them easier. It is just not on the current list. (Mine or his.)
The focus right now has to be eliminating bugs and polishing presets and features for V1.0 of the shader. So that the rest of the world can be invited into our little secret corner of the world.
Ahahah indeed it is! If only we could get better antialiasing for slanted shapes without recurring to higher resolution layouts to get some downrez smoothing… and have less color banding on shadows and blurs… and less RAM hunger… c’mon ADOBE make our lives easier!
The problem with the Arcade is that there will never be a graphic for everyone’s taste, what I see in the community is very good, there are graphics for each game but if you have to make a graphic for each arcade machine we will never finish, I have always thought that a generic one is more practical.
If I am doing this it is because I have the mame roms divided into companies, I really did not have them like that but I downloaded an image for the raspberry and it came to me like this …
I really appreciate the effort of those who make graphics for each game but I prefer what I’m doing or what you do, I think it’s easier and more practical.
You will get your wish my friend. Looking forward to the Atari ST I have decided to do the 4160ST.
It is almost identical to the 65XE.
I see little reason to not do both.
I will still be doing the XEGS next.
Atari ST, my favorite Atari is on the way, thanks!
Wonder if you have a plan to do the monitor as well? The one with fat frame and sweet looking cuved edges. Either way I’m very excited for the result.
I think I’d like to do this version instead…
…since it has so many elements in common with the computer.
Thank you very much, just yesterday I wanted to tell you that it has the same design as the Atari ST.
I was re-reading some old posts and it appears I committed to doing a graphic for the SEGA Pico and it is not on my list. I have added it, even though I have no clue how I will lay it out.
I think Vectrex has some trouble with presets. Don’t know since when this has changed but I remember you have VecX folder full of game specific presets and we were adding that folder directly inside of RetroArch\config\VecX
folder.
Now I see that Vectrex preset is inside of V.Smile preset folder and there are no pre-made game specific presets anymore. Am I missing something
The current Vectrex preset inside of V.Smile folder is looking for Vectrex graphic in a wrong folder.