I recently updated my shaders and I noticed that the handheld-border shaders do not scale the game canvas anymore, help? I have latest RA nightly, mGBA core and shaders.
sorry I canât delete my above post that is waiting for reply, but I found the answer in this thread! I needed to set the scaling in the shader options and hit âapplyâ.
New version with Internal scaling parameter for all lcd based shaders, thanks to nfp0.
Every shader should now have a Video Scale parameter to change the display size dynamically from RetroArch menus.
@Arviel @Hari-82 Now you can change scaling with just a parameter. Even the GameGear one will work just like that
New borders for DS 64 and 90 pixels screen gap:
DS-64-x slightly unrealistic border for DeSmuME core options -> screen gap = 64.
DS-90-x for DeSmuME core options -> screen gap = 90.
Will ds, lynx and wonderswan come with the online updater eventually?
I believe it would be simple to add, but Iâm not sure what their criteria is to add new borders.
Now that all of them are condensed into a single preset, Iâm much more receptive to adding additional ones. The biggest concern I have now is just file size. We want to keep the repo as light as possible, so I try to keep big, multi-MB images to a minimum.
That said, we can usually go a long way with png compression and denoising/blurring of high-frequency content like stippling. It reduces the fidelity of the picture a bit, obviously, but it keeps the size down (especially for places like mobile devices, where RetroArch package sizes can be important).
Does the handheld image go on top of game image? Or is the game image applied on top?
If the image is on top you have to use pngs, but if the game image is on top you can use jpgs which saves a lot of space
The border is on top. But I believe you can use jpgs all the same and not draw the game area. Am I wrong?
Not really unless the shader is cutting out the hole for the game screen, which would work equally well.
If the transparent area where the game image shows through is defined as transparency in the image file then you need the png,
Yeah, this is what I meant
Iâve been playing around with that to try and make the screen glass effect togglable by a parameter, since I donât like the effect. And so far it works for most borders, but the DMG border looks ugly when I disable the glass because the bottom part darkens the screen and the seam is too obvious.
I use PNG compression on my Batocera decorations to cut down on the distribution size. This went from 1.5MB to 700kb.
If you look close you can see the signs of fidelity loss.
On the whole though, it looks pretty good.
I am using the least possible compression though, so the loss could increase.
Hello Duimon, I used your Mega Duck image to make a layout with 5 zoomed views.
Using a dot.glsl shader looks and works fine. But adding a color-mangler.glsl shader for a green color the screen disappear, with 5x scale appears in a corner. I think the problem is a relative/absolute references of dot shader.
Another way to do it?
https://drive.google.com/file/d/1W9fUW-jplX_EMn2QqzUS91fLI3MhFN7n/view?usp=sharing
Edit: Solved with using a green overlay. This has 10 views.
https://drive.google.com/file/d/1kvV-RTVBJg4DDGTAxgSPZvV-U8LZgE8Z/view?usp=share_link
Itâs funny youâre talking about making them smaller while I was upscaling them in Photoshop.
Upscaled some (Lynx, NGP, GBA).
Made a new border for Game Gear.
Thanks for your work. I use only a full device in hd resolution for all views. Loading one layout can change image and screen resolution, with overlays no. Views are 5x, 4x, 3x, 2x and 1x.
Another problem is change the layout âin gameâ without open retroarch menu, exist âNext overlayâ hotkey but no âNext layoutâ.
Another layout test with Game Boy
https://drive.google.com/file/d/1ur4mkIzx_-BAK8jNquoyvdek_GhthnL4/view?usp=share_link
GameGear small clean up. Upscaled/Cleaned up WonderSwan.
Everything is 6400x3200 now.
Hi. First of all great work with GB shaders but I need help. I installed RA on my PC Windows, everything works fine, beautifull GB shaders, I love it. But when I installed RA on my iPhone SE I canât use handheld shader from catalogue console border/dmg-2x.glslp and so on. When Iâm choosing that shaders, I only see GameBoy borders png with yellow screen, without game view. But I hear gameâs running. Other shaders from catalogue shaders works, I can change colors etc.
Is there any chance to fix this? Or maybe itâs about some settings issue? I fight with it for few days now and I stuck with it. PLEASE help. I just wanna play with this beautiful DMG screen like this one belowRemade the NeoGeo Pocket border to be more detailed.
The lighting effect was blurring it too much.