Your graphics are simply pro level graphic design stuff!
you should be proud and we (users) should feel very lucky to have the option to use them!
hope it was “without”
Your graphics are simply pro level graphic design stuff!
you should be proud and we (users) should feel very lucky to have the option to use them!
hope it was “without”
LOL! Yes it was. I edited the post.
New update, 20/02/2025
No scalefx
ScaleFx
ScaleFx “extra”
PS1 upscaled internal resolution
A
Looks really nice m8!!
Quick Update, according to the latest Hyllian’s Uborder release
It should be all working
New update, 25/05/2025
New Update, 04/03/2025
hi,
Does it fail with every presets or just a specific one? witch preset did try you load?
I know this error is related to you using an old crt-guest-advanced. Just update it to the latest in his thread and it’ll fix it.
There was a small change in the ‘intres’ pragma limit values in the latest update. So you need uborder AND crt-guest-advanced updated to latest for them to no conflict with those limits.
Most presets failed, Super Famicom for example. While some Arcade presets worked fine (I didn’t test thoroughly).
I’m on the latest Online Updater shaders, except Uborder which is one version above (0.3.4). I’ll just wait for it to catch up then.
Guest shaders may take some time to update the official libretro repo (some times it takes months). If you don’t update manually from his link, you’ll be stuck with that conflict until it’s updated.
You can get the latest from guest here:
New update, 12/03/2025
Added new NTSC preset (with few variations) based on guest’s advance ntsc, also included in the uborder main folder and systems specific.
I named it “Zero” for lack of imagination
This is my first post. Shaders in the uborder folder will look like this. This screen is displayed in the center, with black bars on the top, bottom, left and right. The bezels are also incorrect. How should I set it? 1920x1080 window full screen. That’s all I did.
integer scale “on” integer scale scaling “underscale” aspect ratio “full”
Shaders that are not uborder will be displayed full screen, including overlays, like the image you posted.
Hi, welcome to the forum!
To use presets from uborder (and megabezel) folder you will need to set
Integer Scale -> Off
Aspect Ratio -> Full
it should look like this:
If you want to use “normal” presets (not from the “bezel” folder):
Integer Scale -> On
Aspect Ratio -> 4:3
Thank you for your reply. After I posted, I read the documentation and the settings were written there. However, the shader folder name was written as “Integer Scale”, which confused me.
yeah, you are right I see how that might be confusing!
that refers to the fact that within the uborder shader the game is displayed in integer scaling.
I’ll probably remove it in the next release…
Hi m8 I’m currently using your presets on my 1080 monitor… I gotta say … really great work! My only problem is I can never settle on just one preset!