Hari's 1080p Shader's Presets & Screenshots

small update with some minor changes to standard and ntsc presets.

Screeshots taken with: 01 - NTSC - APERTURE.slangp

6 Likes

Beautiful pics of one of my favourite games man! Took me a while to actually play it, then another very very long time to eventually beat it!

Super Castlevania IV will always have a place in my gaming foundations and fundamentals, especially where the soundtrack and graphics in general are concerned but this one plays so much faster, which increases the excitement and fun factor in many ways and it brings back a little bit of the classic NES style gameplay mechanics which make everything much more run ‘n’ slayish!

4 Likes

Yeah, Chi no Rondo is a real masterpiece, and since many years it is my favorite Castlevania entry, Synphony of the Night is great (also Dawn & Aria of sorrow) gaming experience and with very high values of production but nowadays I tend to prefer linear games with an arcade “attitude” and Rondo of blood is the best of them all in my opinion, sprite work is great (most of them reused in SOTN) CD soundtrack and rocksolid gamplay and difficulty curve!

2 Likes

New update, wet through many changes now using mostly Halation+ as mask mitigation, I think IQ is improved and now there is a better balance in color and contrast.

Link in the first post.

Standard:

NTSC:

5 Likes

New update available (link in the first post)

  • Shadow and Slot masks variants re-implemented
  • Composite variants for standard presets using ntsc adaptive
  • new preset for internal upscaled resolutions using smart scanlines
  • small general improvements to base presets
5 Likes

New update available

  • New preset based on @Hyllian 's crt shader [crt-hyllian.slangp], I appended and prepended gauss_4tap.slangp and gizmo-composite-blur to give it a different spin (I think hyllian’s own presets are just perfect so I wanted to experiment to get something different), very happy with the results and it is now my default preset since few weeks!

  • Re-organized presets and moved the “composite” variants in the NTSC folder (now in their NTSC - ADAPTIVE own folder).

  • few other small changes and new presets (01 - Composite - Aperture - C.slangp is now my default ntsc/composite preset)

Few random shots with 05 - Hyllian + mods - A:

7 Likes

New update, added a new preset:

  • …/1 - Standard/05 - Aperture - A + mods

It is a modified version of 01 - Aperture - A

10 Likes

Great job as usual! Have you seen these @RetroCrisis?

4 Likes

New update:

  • Few modifications to some base presets
  • Trimmed some presets out

screens from:

../3 - Edge Smoothing/Aperture Grill/Aperture - A - XBRZ 4.slangp

5 Likes

I love Hari-82’s work. Been meaning to make a video forever!! The world needs these.

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And the world shall recieve. @Hari-82 this one is for you my guy.

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Just watched the video! :nerd_face:

thanks a lot to @RetroCrisis for doing it, honored to be in one of his video tutorials! :partying_face: :partying_face: :partying_face:

Hopefully some people will find some of my preset useful! :innocent:

8 Likes

for me it does not work & i looked in the retroarch.log file & i get this error [ERROR] [Vulkan]: Failed to load LUT “/app/bin/shaders/shaders_slang/reshade/shaders/LUT/32.png”. i had hari in shaders & shaders/shaders_slang so maybe use this …/…/…/ & not :confused:

1 Like

Hi, just did a quick update, it should now work correctly in android as well :nerd_face:

2 Likes

nope black screen

first one is your shader second one is sonkuns shader i tested if it is the same problem as i had with sonkun & it is

did you update your shader_slang with the online updater?

I don’t use retroarch on my android phone (very old can barely run things anyway :sweat_smile:) but I just intalled the whole thing to test it and it works…

2 Likes

my shaders are on the latest version

I’m not really sure… how did you solved it with sonkun’s presets?

maybe some kind of android pemission problems?

As I said I have a very (very) old android phone, I installed retroarch with the apk file ( -> not with google play) then copied my folder and set vulkan as video driver and the shaders are working.

Did this literally 20 minutes ago :sweat_smile:

this comes from my phone (I didn’t set integer scaling)

the shaders load properly (I think) but my phone cannot handle it and framerate goes to sigle digit, but they load fine -> no black screen :sweat_smile:

So I don’t know how to reproduce your problem to try to fix it.

it is a contrast problem but the latest guest shader should have fixed it FYI i have the latest guest shader

try to load

/1-Standard/01 - Aperture - A.slangp

then go to Shaders Parameters, under

// DIGITAL CONTROLS //

set contrast to 0