Hari's 1080p Shader's Presets & Screenshots

yes, the sky seems fine but I can see weird pattern in the road…

New update,

Added a new preset(s) in the folder:

/6 - Curved No IS No Scans/

1 - Curved - No IS - No Scans.slangp

This preset is meant to be used with Integer Scaling OFF, has a curvature and no scanlines.

2 alternatives are present. one with NTSC adaptive and the other one with XBR lvl 2, for a different look.

Even without scanlines there is some level of pixel blending and I’m happy with the result so far :nerd_face:

6 Likes

a question from the libretro discord they can’t make a account here what system is this shader pack based on? & what preset should be used for each systems?

1 Like

Hi,

my presets are not based on any particular system and they can be used with any* core/system according to personal preference.

*: few “restrictions” :

  • Presets from the folder /5 - Upscaled Internal Resolution/ should be used with internal (in-core) upscaled resolution like swanstation, mupen64, flycast…
  • Presets from the folder /4 - Tate/ should be used with vertical games rotated by the core like FBneo.

most other presets can be freely used with “normal” SD content: nes, snes, arcades, mega drive etc etc…

Here a quote from the first post:

As for some suggestions that I’m personally using lately:

  • /1 - Standard/01 - Aperture - A.slangp -> is this my default shader for SD content that I use for Arcades Nes, PC engine but also PlayStation at native resolution (Beetle PSX software core)
  • /2 - NTSC/02 - NTSC ADAPTIVE/01 - Composite - Aperture - B.slangp -> this one is what I use for Megadrive/Mega CD/32x/ and sometimes PC Engine.
  • /1 - Standard/05 - Aperture - A + mods.slangp is what I use with SNES and Sega Master System (SMSplusGX) but this last one with internal Blarg internal svideo filter ON
  • /1 - Standard/04 - M7 - Shadow Mask - A usually for Amiga.
  • /5 - Upscaled Internal Resolution/1 - UPSCALED INTERNAL - SOFT/SHARP is what I use with swanstation with internal resolution x5 (1080p), Flycast with internal res 640x480, Mupen64plusNext at 4x native res
  • 3 - Edge Smoothing/Aperture Grill/Aperture - A - XBR LVL 2 I like sometimes to use it with Arcades and SNES.

Those a just few general personal preference at the this time, but as I said it’s all about preference and “mood”.

Hope this was helpful, if anybody has any doubt feel free to ask!

ps.

Really? :thinking: :sweat_smile:

2 Likes

yep been waiting since yesterday for a account activation mail

1 Like

Just finished Lords of Thunder for the Mega CD, this version is much easier then the PC Engine CD one, I could complete this one on normal difficulty on the very first try without using any continues.

Soundtrack is amazing and it is very nice experience that just takes about 30 minutes!

Shader preset used is

01 - Composite - Aperture - B.slangp

From /02 - NTSC/02 - NTSC ADAPTIVE/ directory.

Lords of Thunder (USA)-240825-165646

Lords of Thunder (USA)-240825-174159

Lords of Thunder (USA)-240825-174514

Lords of Thunder (USA)-240825-174718

Lords of Thunder (USA)-240825-175354

Lords of Thunder (USA)-240825-175459

Lords of Thunder (USA)-240825-175614

Spoilers!

Lords of Thunder (USA)-240825-164354 Lords of Thunder (USA)-240825-164416 Lords of Thunder (USA)-240825-165143 Lords of Thunder (USA)-240825-165317 Lords of Thunder (USA)-240825-165441 Lords of Thunder (USA)-240825-165457 Lords of Thunder (USA)-240825-165511 Lords of Thunder (USA)-240825-165533

5 Likes

37 posts were split to a new topic: Shmup party yall

New Update 16/11/2024

Added a new folder “0 - Quick Select”

It contains a selection of presets (with some mods) for standard content for a quick selection.

  • Sharp (A, B, C)
  • TV (A. B, C) -> a slightly softer and modded version of standard sharp presets
  • NTSC (A, B, C) + an extra preset “simil RF” (D)
  • 3 different Edge Smoothing presets

Each letter have a different mask set up

Link in the first post,

Some example and comparison:

6 Likes

There is another folders named 9-extras an base, the extra is meant to be used by user too or is for use for shaders in 0-quick select folder?

Edit: Tested all shaders and a few failed to load:

hari\9 - Extra\1 - Megabezel
     2 - Slot Mask - MBZ - STD - GDV.slangp

hari\9 - Extra\2 - Systems\Handheld LCD\Lynx
     Linx + Bezel - A - 5x.slangp

hari\9 - Extra\2 - Systems\Handheld LCD\WS
     WonderSwan + BEZEL.slangp

hari\9 - Extra\3 - Heavy Dedithering
     Dedither A - STD.slanp
     Dedither B - NTSC.slangp

These shader failded to load.

1 Like

Oh! you are correct! that folder should not be in the release! forgot to remove it before uploading it!

my bad! :sweat_smile:

The “base” folder is a service folder where the parameters used by the presets are, not to be used by the users!

Updated the zip file on git hub, now should be ok!

Thanks for pointing that out!

3 Likes

New Update, 04/12/2024

Installation folder is now : Retroarch_main_folder/shaders/hari

Some changes in random order

  • re-worked base presets (lowered mask intensity to be able to better handle mitigation and scanlines)
  • cleaned up folders, shaders and presets structure
  • re-implemented Megabezel presets
  • added Uborder presets (more info in the txt)
  • added “Glass” variation (using glass.slangp)
  • added a txt file with explanation of most presets/variations
  • changed installation folder

This was a big rework after almost a week of deep dive and countless iterations! :nerd_face:

5 Likes

Nice! I’ve downloaded those overlays one by one, at least they’re not many. :stuck_out_tongue:

One suggestion is to install any overlay pack in its natural/intended folder and you point your presets to its own folder structure. In case of this Duimon Retroarch Overlays, it probably is installed inside Retroarch’s overlay folder. This way, it’s easy to download the whole pack and unzip there. It will work for overlays and for your presets using only one storage folder.

2 Likes

Yeah, that’s a good idea!

What do you think? would that be:

Retroarch/overlays/Logo/

or something else?

1 Like

For it to be organized, it’s better to create a folder inside overlay with the pack name, so this would be:

Retroarch/overlays/Retroarch-Overlays/Logo

That’s because if someone want to use it as overlays, he/she can download all pack and put inside it, not only Logo.

1 Like

What happened to the grille, slot and shadow mask presets? now are only A and B types.

To me the color seems a little washed out comparing with the earlier version.

1 Like

Hi,

I think that (after going back and forth a lot in last few days :sweat_smile:) older presets were a little too blown out, they do look more saturated but the image was less balanced (in my eyes and monitor). Also keep in mind that our eyes can get accustomed and “normalize things”, try if you can to play a game with the new preset (lets say standard - A or B) for a while (10-15 mins) then try to load the old one, it will probably result in a harsher image. But anyway it also depends on set ups, monitor and taste!

What I think is kind of objective is that scanlines and mask look better now (more tidy):

new on the left - old on the right

Anyway this is just the first release of this “new” version, I might change things around and add more variations in color & feel!

Aperture grill is alive and well :nerd_face: in both A & B standard and NTSC!

I might add shadow mask later even tho it feels a bit redndant, thats why I kept them out at this stage.

slot mask, is still present in some form (with no scanlines) in folder 6, I got to the conclusion that 1080p and scanlines+slotmask never truly does it for me…

1 Like

I was thinking that Retroarch-Overlays literally meant Retroarch’ overlays :upside_down_face: :sweat_smile:

Ok then! tomorrow I will update paths to

Retroarch/overlays/Retroarch-Overlays/Logo

Yes, :P! But we’re following a logic here. Each overlay pack should have its own folder inside RA’s overlay. It’s more natural to call it the pack name so that you know from where it came.

1 Like

I like the smoothness of the left one but the colors more on the right image.

2 Likes

New Update, 05/12/2024

  • Added Color Variation (now A and B have more vibrant colors)
  • Glass Variations moved to its own folder
  • Changed Uborder overlay’s paths to match Duimon’s folder structure (more info in the txt)

ScaleFx

NTSC

7 Likes