I got the idea of customizing OrionsAngel’s custom console overlays with the bezels being the color of the border.
I have gotten all the bezels and noticed that some would most likely be better not to match the border color. I will try to get them done as quickly as possible, since there is 108 of them, it might take a little while. These are going to be a Overlay + Shader combo. I am thinking about adding the colors to the topic with shots of each.
After experimenting a little, I am thinking about going ahead and doing them as straight shaders with bezel color variations.
A lot of the graphics that @Orionsangel used as a base were fairly high resolution vector icons by ReignStumble. I’ve always liked them and it would be a pleasure to get a peek at the source to see his technique. (He has become a ghost.)
This work by @Orionsangel was the original inspiration for my Mega Bezel graphics project.
OrionsAngel Panasonic 3DO
Overlay Demo / Overlay Download
Outline Global Settings Outline Alt Global Settings
----------------------- ---------------------------
[Aspect Ratio] [Aspect Ratio]
Explicit Aspect Ratio: 1.329000 Explicit Aspect Ratio: 1.334000
[CRT Screen Scaling] [CRT Screen Scaling]
Non-Integer Scale %: 83.17 Non-Integer Scale %: 83.17
[Position Offset] [Position Offset]
Position X: 1.00 Position X: -4
Position Y: 4.00 Position Y: 6
[Bezel & Frame Color] [Bezel & Frame Color]
Noise: 10.00 Noise: 10.00
[Frame] [Frame]
Frame Thickness: 20.00 Frame Thickness: 20.00
Outer Corner Radius: 2.00 Outer Corner Radius: 2.00
[Background Layer] [Background Layer]
Scale Aspect: 0.00 Scale Aspect: 0.00
3DO Blue
--------
[Bezel & Frame Color]
Hue: 196
Saturation: 90
Brightness: 72
3DO Gold
--------
[Bezel & Frame Color]
Hue: 42
Saturation: 51
Brightness: 71
3DO Green
---------
[Bezel & Frame Color]
Hue: 138
Saturation: 80
Brightness: 69.40
3DO Red
-------
[Bezel & Frame Color]
Hue: 357
Saturation: 90
Brightness: 92
3DO Silver
--------
[Bezel & Frame Color]
Hue: 0
Saturation: 0
Brightness: 64
3DO Plain
---------
[Aspect Ratio]
Explicit Aspect Ratio: 1.337000
[CRT Screen Scaling]
Non-Integer Scale %: 82.17
[Position Offset]
Position X: -2.00
Position Y: 3.00
[Bezel & Frame Color]
Hue: 206
Saturation: 26
Brightness: 11
Noise: 10.00
[Frame]
Frame Thickness: 20.00
Outer Corner Radius: 2.00
[Background Layer]
Scale Aspect: 0.00
I thought posting individual systems, like previous posts, would look the be best and keep everything neat. The previous post is the idea and layout I went with, of course. I am going to do one or two a day, so I don’t get tired of going through everything. Next up:
OrionsAngel Super Nintendo US
Only the non-Outline versions of overlays will be needed for these.
Overlay Demo / Overlay Download
SNES Global Settings
--------------------
[Aspect Ratio]
Explicit Aspect Ratio: 1.327300
[CRT Screen Scaling]
Non-Integer Scale %: 82.57
[Position Offset]
Position X: -3.00
Position Y: 6.00
[Bezel & Frame Color]
Noise: 10.00
[Frame]
Frame Thickness: 20.00
Outer Corner Radius: 2.00
[Background Layer]
Scale Aspect: 0.00
SNES Gray
---------
[Bezel & Frame Color]
Hue: 228
Saturation: 3
Brightness: 60
SNES Purple
-----------
[Bezel & Frame Color]
Hue: 256
Saturation: 49
Brightness: 42
SNES Red
--------
[Bezel & Frame Color]
Hue: 10
Saturation: 100
Brightness: 92
OrionsAngel Super Famicom
The plain overlay is not used with these settings. The outline overlay is used as the plain overlay.
Overlay Demo / Overlay Download
Super Famicom Global Settings
-----------------------------
[Aspect Ratio]
Explicit Aspect Ratio: 1.361300
[CRT Screen Scaling]
Non-Integer Scale %: 80.97
[Position Offset]
Position X: -2.00
Position Y: 7.00
[Bezel & Frame Color]
Noise: 10.00
[Frame]
Frame Thickness: 20.00
Outer Corner Radius: 2.00
[Background Layer]
Scale Aspect: 0.00
Super Famicom Blue
------------------
[Bezel & Frame Color]
Hue: 197
Saturation: 100
Brightness: 92
Super Famicom Dark Gray
-----------------------
[Bezel & Frame Color]
Hue: 192
Saturation: 7
Brightness: 27
Super Famicom Green
-------------------
[Bezel & Frame Color]
Hue: 92
Saturation: 77
Brightness: 73
Super Famicom Light Gray
------------------------
[Bezel & Frame Color]
Hue: 192
Saturation: 3
Brightness: 61
Super Famicom Red
-----------------
[Bezel & Frame Color]
Hue: 355
Saturation: 100
Brightness: 90
Super Famicom Yellow
--------------------
[Bezel & Frame Color]
Hue: 53
Saturation: 100
Brightness: 100
OrionsAngel Super Nintendo PAL
The plain overlay is not used with these settings. The outline overlay is used as the plain overlay.
Overlay Demo / Overlay Download
Super Nintnedo PAL Global Settings
----------------------------------
[Aspect Ratio]
Explicit Aspect Ratio: 1.361300
[CRT Screen Scaling]
Non-Integer Scale %: 80.97
[Position Offset]
Position X: -2.00
Position Y: 7.00
[Bezel & Frame Color]
Noise: 10.00
[Frame]
Frame Thickness: 20.00
Outer Corner Radius: 2.00
[Background Layer]
Scale Aspect: 0.00
Super Nintendo PAL Blue
-----------------------
[Bezel & Frame Color]
Hue: 197
Saturation: 100
Brightness: 92
Super Nintendo PAL Dark Gray
----------------------------
[Bezel & Frame Color]
Hue: 192
Saturation: 7
Brightness: 27
Super Nintendo PAL Green
------------------------
[Bezel & Frame Color]
Hue: 92
Saturation: 77
Brightness: 73
Super Nintendo PAL Light Gray
-----------------------------
[Bezel & Frame Color]
Hue: 192
Saturation: 3
Brightness: 61
Super Nintendo PAL Red
----------------------
[Bezel & Frame Color]
Hue: 355
Saturation: 100
Brightness: 90
Super Nintendo PAL Yellow
-------------------------
[Bezel & Frame Color]
Hue: 53
Saturation: 100
Brightness: 100
OrionsAngel Famicom
Overlay Demo / Overlay Download
Outline Global Settings Plain Global Settings
----------------------- ---------------------
[Aspect Ratio] [Aspect Ratio]
Explicit Aspect Ratio: 1.363300 Explicit Aspect Ratio: 1.355300
[CRT Screen Scaling] [CRT Screen Scaling]
Non-Integer Scale %: 81.97 Non-Integer Scale %: 81.77
[Position Offset] [Position Offset]
Position X: 3.00 Position X: 3.00
Position Y: 9.00 Position Y: 9.00
[Bezel & Frame Color] [Bezel & Frame Color]
Noise: 10.00 Noise: 10.00
[Frame] [Frame]
Frame Thickness: 20.00 Frame Thickness: 20.00
Outer Corner Radius: 2.00 Outer Corner Radius: 2.00
[Background Layer] [Background Layer]
Scale Aspect: 0.00 Scale Aspect: 0.00
Famicom Red
-----------
[Bezel & Frame Color]
Hue: 0
Saturation: 100
Brightness: 44
Famicom Vanilla
---------------
[Bezel & Frame Color]
Hue: 42
Saturation: 21
Brightness: 95
OrionsAngel Famicom Disk System
Outline Global Settings does apply to Outline Alt as well.
Overlay Demo / Overlay Download
Outline Global Settings Plain Global Settings
----------------------- ---------------------
[Aspect Ratio] [Aspect Ratio]
Explicit Aspect Ratio: 1.321300 Explicit Aspect Ratio: 1.319300
[CRT Screen Scaling] [CRT Screen Scaling]
Non-Integer Scale %: 83.77 Non-Integer Scale %: 83.37
[Position Offset] [Position Offset]
Position X: -2.00 Position X: -4.00
Position Y: 3.00 Position Y: 4.00
[Bezel & Frame Color] [Bezel & Frame Color]
Noise: 10.00 Noise: 10.00
[Frame] [Frame]
Frame Thickness: 20.00 Frame Thickness: 20.00
Outer Corner Radius: 2.00 Outer Corner Radius: 2.00
[Background Layer] [Background Layer]
Scale Aspect: 0.00 Scale Aspect: 0.00
FDS Black
---------
[Bezel & Frame Color]
Hue: 0
Saturation: 17
Brightness: 16
FDS Gray
--------
[Bezel & Frame Color]
Hue: 0
Saturation: 0
Brightness: 100
FDS Red
-------
[Bezel & Frame Color]
Hue: 1
Saturation: 96
Brightness: 89
FDS Yellow
----------
[Bezel & Frame Color]
Hue: 46
Saturation: 100
Brightness: 97
That is a pretty bright red.
OrionsAngel Nintendo Entertainment System
The overlays marked as outline are not used.
Overlay Demo / Overlay Download
Global Settings
---------------
[Aspect Ratio]
Explicit Aspect Ratio: 1.327300
[CRT Screen Scaling]
Non-Integer Scale %: 82.97
[Position Offset]
Position X: -3.00
Position Y: 6.00
[Bezel & Frame Color]
Noise: 10.00
[Frame]
Frame Thickness: 20.00
Outer Corner Radius: 2.00
[Background Layer]
Scale Aspect: 0.00
NES Black
---------
[Bezel & Frame Color]
Hue: 348
Saturation: 12
Brightness: 17
NES Gray
--------
[Bezel & Frame Color]
Hue: 300
Saturation: 5
Brightness: 53
NES Light Gray
--------------
[Bezel & Frame Color]
Hue: 300
Saturation: 1
Brightness: 75
NES Red
-------
[Bezel & Frame Color]
Hue: 348
Saturation: 100
Brightness: 74
OrionsAngel Atari 2600
Overlay Demo / Overlay Download
Outline Global Settings Plain Global Settings
----------------------- ---------------------
[Aspect Ratio] [Aspect Ratio]
Explicit Aspect Ratio: 1.327300 Explicit Aspect Ratio: 1.327300
[CRT Screen Scaling] [CRT Screen Scaling]
Non-Integer Scale %: 83.77 Non-Integer Scale %: 82.57
[Position Offset] [Position Offset]
Position X: -3.00 Position X: -3.00
Position Y: 8.00 Position Y: 6.00
[Bezel & Frame Color] [Bezel & Frame Color]
Noise: 10.00 Noise: 10.00
[Frame] [Frame]
Frame Thickness: 20.00 Frame Thickness: 20.00
Outer Corner Radius: 2.00 Outer Corner Radius: 2.00
[Background Layer] [Background Layer]
Scale Aspect: 0.00 Scale Aspect: 0.00
Atari 2600 Black
----------------
[Bezel & Frame Color]
Hue: 0
Saturation: 18
Brightness: 13
Atari 2600 Brown
----------------
[Bezel & Frame Color]
Hue: 19
Saturation: 58
Brightness: 54
Atari 2600 Gray
---------------
[Bezel & Frame Color]
Hue: 33
Saturation: 11
Brightness: 31
Atari 2600 Orange
-----------------
[Bezel & Frame Color]
Hue: 30
Saturation: 85
Brightness: 96
OrionsAngel Atari 5200
Overlay Demo / Overlay Download
Plain Global Settings
---------------------
[Aspect Ratio]
Explicit Aspect Ratio: 1.331000
[CRT Screen Scaling]
Non-Integer Scale %: 81.17
[Position Offset]
Position X: -5.00
Position Y: 3.00
[Bezel & Frame Color]
Noise: 10.00
[Frame]
Frame Thickness: 40.00
Outer Corner Radius: 2.00
[Background Layer]
Scale Aspect: 0.00
Atari 5200 Black Atari 5200 Silver
---------------- -----------------
[Bezel & Frame Color] [Bezel & Frame Color]
Hue: 0 Hue: 180
Saturation: 0 Saturation: 1
Brightness: 6 Brightness: 86
OrionsAngel Atari 7800
Overlay Demo / Overlay Download
Outline Global Settings Plain Global Settings
----------------------- ---------------------
[Aspect Ratio] [Aspect Ratio]
Explicit Aspect Ratio: 1.383300 Explicit Aspect Ratio: 1.409300
[CRT Screen Scaling] [CRT Screen Scaling]
Non-Integer Scale %: 79.57 Non-Integer Scale %: 78.77
[Position Offset] [Position Offset]
Position X: -3.00 Position X: 2.00
Position Y: 1.00 Position Y: 1.00
[Bezel & Frame Color] [Bezel & Frame Color]
Noise: 10.00 Noise: 10.00
[Frame] [Frame]
Frame Thickness: 40.00 Frame Thickness: 40.00
Outer Corner Radius: 2.00 Outer Corner Radius: 2.00
[Background Layer] [Background Layer]
Scale Aspect: 0.00 Scale Aspect: 0.00
Atari 7800 Black
----------------
[Bezel & Frame Color]
Hue: 0
Saturation: 0
Brightness: 7
Atari 7800 Blue
----------------
[Bezel & Frame Color]
Hue: 201
Saturation: 100
Brightness: 76
Atari 7800 Gray
---------------
[Bezel & Frame Color]
Hue: 0
Saturation: 0
Brightness: 88
Atari 7800 Orange
-----------------
[Bezel & Frame Color]
Hue: 34
Saturation: 100
Brightness: 100
Edit: Just fixed some of the settings after widening the frame.