I completed the Computer Wide Frames.
Duimon Computer Wide Frame
The difference from the Console Wide Frame is the Non Integer Scale, Frame Width and Frame Height.
HSM_NON_INTEGER_SCALE = "83.000000"
HSM_CURVATURE_2D_SCALE_LONG_AXIS = "60.000000"
HSM_CURVATURE_2D_SCALE_SHORT_AXIS = "65.000000"
HSM_BZL_WIDTH = "55.000000"
HSM_BZL_HEIGHT = "55.000000"
HSM_BZL_INNER_CORNER_RADIUS_SCALE = "150.000000"
HSM_BZL_INNER_EDGE_THICKNESS = "700.000000"
HSM_BZL_OUTER_CURVATURE_SCALE = "105.000000"
HSM_BZL_OUTER_CORNER_RADIUS_SCALE = "300.000000"
HSM_FRM_TEXTURE_BLEND_MODE = "1.000000"
HSM_FRM_THICKNESS = "180.000000"
HSM_FRM_THICKNESS_SCALE_X = "150.000000"
HSM_FRM_OUTER_CORNER_RADIUS = "10.000000"
HSM_FRM_OUTER_EDGE_THICKNESS = "300.000000"
HSM_FRM_OUTER_EDGE_SHADING = "75.000000"
HSM_FRM_SHADOW_OPACITY = "200.000000"
HSM_FRM_SHADOW_WIDTH = "60.000000"
Of course I get done and find better settings. Shouldn’t matter too much it should be a simple S & R.
I think I should mention that I found these settings to look way more like a monitor, because I was looking at a picture of one while I was changing them.
Edit: Yep, thought about it and decided it would probably be better to keep the Computer Wide Frame Settings the same. The other settings I came up with will be better released as Monitor with Duimon’s Graphics.
Monitor Bezel
HSM_NON_INTEGER_SCALE = "79.000000"
HSM_SCREEN_POSITION_Y = "13.000000"
HSM_CURVATURE_MODE = "0.000000"
HSM_BZL_WIDTH = "35.000000"
HSM_BZL_HEIGHT = "35.000000"
HSM_BZL_INNER_CORNER_RADIUS_SCALE = "40.000000"
HSM_BZL_INNER_EDGE_THICKNESS = "400.000000"
HSM_BZL_OUTER_CURVATURE_SCALE = "50.000000"
HSM_BZL_OUTER_CORNER_RADIUS_SCALE = "70.000000"
HSM_FRM_NOISE = "15.000000"
HSM_FRM_TEXTURE_OPACITY = "1.000000"
HSM_FRM_TEXTURE_BLEND_MODE = "1.000000"
HSM_FRM_THICKNESS = "310.000000"
HSM_FRM_THICKNESS_SCALE_X = "96.000000"
HSM_FRM_OUTER_POS_Y = "-2.400000"
HSM_FRM_OUTER_CORNER_RADIUS = "6.000000"
HSM_FRM_OUTER_EDGE_THICKNESS = "300.000000"
HSM_FRM_OUTER_EDGE_SHADING = "75.000000"
HSM_FRM_SHADOW_OPACITY = "175.000000"
HSM_FRM_SHADOW_WIDTH = "60.000000"
g_lum = "0.250000"
g_cntrst = "-0.250000"
glow = "0.200000"
shadowMask = "7.000000"
maskstr = "0.800000"
Console
Computer
Edit: Just made a few tweaks.
With a decent amount of setting changes I was actually able to make a Wii “Monitor”.
Edit: Added the “Monitors” to the repo. I didn’t forget the 16:9 or variations.
Thanks, I am just trying to be helpful. I had another idea, since there are so many PS2 games that support 16:9 why not 16:9 monitor.
Edit: Added to repo.
I changed the background back to the PS2.
I think I am ahead of the curve. I was being a little curious into what a possible XBOX monitor would look like.
Edit: Being me, I just went ahead and made 16:9 versions and a Green variation of them. I will post them to the repo later for anyone who wants them.
I wanted to know if everybody finds it easy to navigate the shaders.
I was thinking about a TV style bezel where it is bezel and frame only. I found a stock image that I thought was real good to recreate. All of this is just an idea as of right now.
Went ahead and did a 16x9 TV Bezel. If I do these, which I most likely will, it won’t be for another week.
I was thinking of doing the same thing with Gameboy and Gameboy Color as I did with the Advance. The problem is I will have to make a led light first. These are essentially designed to look like the handhelds are held right up to your face.
You are welcome to use one of my LED images if it makes things easier for you.
Thanks @Duimon. This is my first attempt, there will be some tiny adjustments here and there.