Hgoda90 - Mega Bezel Graphics + Varieties

It’s great that you got most of it working @Big_al. I will look into the error.

Thanks @Duimon for the help.

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Some of the games would scale small with CyberLab+Duimon presets. I changed the Int_Scale_Max_Height to 98 in the repo to fix the issue.

@Big_al the preset loaded fine on my end. The folder has to have Legacy as well removed from it, if it isn’t already.

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I’m confused. :frowning_face: Is this a reference to my “Legacy” presets? They don’t have a “params” folder.

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I got confused myself. The Legacy is the old presets which means that I would recommend @Big_al to update to Duimon-Mega-Bezel presets. I forgot Legacy was the old ones.

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It was “Duimon-Mega-Bezel-Legacy” but changed it to “Duimon-Mega-Bezel” and now the C+D – CyberLab+Duimon-Mega-Bezel works, I’ve only tried a few but they worked. Do i need the other ones you linked ? I’m confused lol. Thanks @Duimon and @hgoda90

EDIT… C+D – CyberLab+Duimon-Mega-Bezel still fail, ita 130am here i clicked the wrong one…sorry @hgoda90

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If they work fine now, I would say you wouldn’t need them. As Duimon showed earlier C+D is simply just a slangp file pointing to one of Duimon’s params and one of Cyber’s presets. If it works for a few it should work for the rest unless there is a unknown issue.

I am confused in that like Duimon said Legacy doesn’t have params files. What is the structure of the folder on the first level of the folder.

Edit: If it still failed than you will need the ones I linked.

Are you attempting to load a *.params file instead of a *.slangp file?

It says cannot load root preset for #reference entry…

What should the root preset be in this case and can you try loading it and see what happens?

Yeah that is the old preset layout. You will need to update your presets from the GitHub link I posted earlier.

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He is using the old style of presets that Duimon had before he switched to boilerplate. I set the presets to use your presets with Duimon’s boilerplate params files.

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@hgoda90 @Duimon @Cyber Updated to the "boilerplate and its all working, bed time now but thank you all for the help, will be up early and checking them out… cheers. :grin:

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Just post again if there is a problem. :sleeping:

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Next on my list is to change Console Monitor 16x9 to 4x3 style but still 16x9, of course.

Edit: Looking around Console Monitor I found a few problems to fix.

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Found a little headache in trying to find what color combination to use for 3DS Monitor. I decided that since the top was black and the bottom was colored, to go with black speakers and color the DEVICE.

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Console Monitor 16x9 redesign and fixes have been added to the repo.

Edit: Forgot to do Game Boy Advance changes which have been added.

I will be adding CyberLab and Megatron presets to Console Arcade Game Boy Advance next. I had the idea to do mbz-alt so that GBA could be lcd-grid without changing anything else.

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Thought to post that I still intend to do multiple different variations of Jakks around the games released. I will be doing wildcard around the params to keep everything in one preset file. I will be keeping the default variation to be a standalone.

Various/Candy.slangp

#reference "../../../res/params/mbz.params"
#reference "../../../res/params/candy/jakks/$GAME$.params"

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CyberLab and Megatron presets to Game Boy Advance Console Arcade have been added to the repo. I added mbz-alt to Console Monitor GBA as well.

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MSX2 presets have been added to lfan – System Overlays in the repo.

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@Cyber, if you find anything wrong with the presets using yours let me know.

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