How can I make vector games look good in retroarch?

I’m going by memory and it’s been a long time, but I don’t remember vector games having such thick, glowy lines. They were more thin and crisp, with maybe just a slight glow. The vector dots were pretty visible. Those games had a really disctinct look, which looked modern and Tron-ish at the time.

I haven’t played the game in an actual arcade, but according to footage I saw, the lines are quite thick, at least when captured with a camera.

I worked some time ago on two vector presets you can see here

…however, like explained some posts before the one linked, isolated points used to be brighter (like shots in asteroids), so with a bigger halo, but actually the core renders everything black or white and for a shader figuring if something is a point or a line would be quite heavy, expecially on high resolutions like the ones vector games are rendered to.

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Yeah, they are going to look more glowy in a phone camera. If you take a video of a light, it doesn’t look quite like if you look at the light with your eyes. That being said, it has, again, been a lot of years since my arcade days, but the lines look more thin, tight, crisp in the game.

That’s pretty cool. I just have no idea how to add something like this to the FBNeo core with its Hi-Res mode turned on for vector games, and still have Duimon’s version of the Mega Bezel Reflective shaders show the reflections on the bezel. As soon as I turn on FBNeo’s hi-res mode, which is great by the way, the reflections from the initial shader go away. I’d like to add those back, and also add the slight glow. Surgically, I have no idea where to look, and what values to set.

It sounds like you’re saying the “Bezel Reflections” go away, but that is not the case when I test it.

The intersection points get very small and are no longer defined as well though, which is disappointing.