Hi guys, I’m in the process of building a new arcade cabinet around Retroarch (with powerful PC and graphic card) and I absolutely want to use the awesome HSM Reflection Shader.
I doubt between a 16:9 or 16:10 monitor. I’d love a 16:10 (closer to 4:3, more vertical space…) but I’d like to be sure that HSM Reflection Shader works on 16:10 screens.
As far as I see, HSM Mega Bezel Reflection Shader seems fully proportion agnostic (it generates the reflection and borders dynamically based on parameters, not using harcdoded graphic bezels designed for a specific ratio). Am I right? Has anyone tried Reflection Shader on a 16:10 monitor?
Cheers!